[up_sect_firsta_spas12]
condition_queue_shot_dec                           = -0.000075
condition_shot_dec                                 = -0.00005
cost                                               = 1300
value                                              = +10

[up_sect_firstc_spas12]
bullet_speed                                       = +81
cost                                               = 1800
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firstd_spas12]
condition_queue_shot_dec                           = -0.000125
condition_shot_dec                                 = -0.000075
cost                                               = 1800
value                                              = +15

[up_sect_firste_spas12]
cost                                               = 2300
fire_dispersion_base                               = -0.035
fire_dispersion_condition_factor                   = -0.5
value                                              = +30

[up_sect_firstf_spas12]
cost                                               = 2300
rpm                                                = +30
value                                              = +35

[up_sect_secona_spas12]
cost                                               = 1300
crosshair_inertion                                 = -0.5
inv_weight                                         = -1.4
PDM_disp_accel_factor                              = -0.2
PDM_disp_vel_factor                                = -0.2
value                                              = -1.4

[up_sect_seconc_spas12]
cost                                               = 1800
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.5
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.5
value                                              = +15

[up_sect_second_spas12]
cam_dispersion                                     = -1.25
cam_dispersion_inc                                 = -0.5
cam_step_angle_horz                                = -1.25
cost                                               = 1800
value                                              = -20
zoom_cam_dispersion                                = -1.25
zoom_cam_dispersion_inc                            = -0.5
zoom_cam_step_angle_horz                           = -1.25

[up_sect_thirda_spas12]
condition_queue_shot_dec                           = -0.000075
condition_shot_dec                                 = -0.00005
cost                                               = 1300
value                                              = +10

[up_sect_thirdc_spas12]
cost                                               = 1800
;fire_dispersion_base                               = -0.0005
fire_dispersion_base                               = -0.025
value                                              = +20

[up_sect_thirdd_spas12]
cost                                               = 1800
rpm                                                = +18
value                                              = +25

[up_sect_thirde_spas12]
condition_queue_shot_dec                           = -0.000175
condition_shot_dec                                 = -0.0001
cost                                               = 2300
value                                              = +30

[up_sect_thirdf_spas12]
cam_dispersion                                     = -1.75
cam_dispersion_inc                                 = -0.75
cam_step_angle_horz                                = -1.75
cost                                               = 2300
value                                              = -20
zoom_cam_dispersion                                = -2.25
zoom_cam_dispersion_inc                            = -0.75
zoom_cam_step_angle_horz                           = -2.25

[up_sect_fourta_spas12]
ammo_mag_size                                      = 2
cost                                               = 3000
value                                              = +2

[up_firsta_spas12]
description                                        = st_up_bard_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_1
known                                              = 1
name                                               = st_up_bard_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_spas12

[up_firstc_spas12]
description                                        = st_up_bard_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_2
known                                              = 1
name                                               = st_up_bard_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_spas12

[up_firstd_spas12]
description                                        = st_up_bard_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_3
known                                              = 1
name                                               = st_up_bard_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_spas12

[up_firste_spas12]
description                                        = st_up_bard_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_4
known                                              = 1
name                                               = st_up_bard_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_spas12

[up_firstf_spas12]
description                                        = st_up_bard_c4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_5
known                                              = 1
name                                               = st_up_bard_c4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_spas12

[up_secona_spas12]
description                                        = st_up_stvd_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_6
known                                              = 1
name                                               = st_up_stvd_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 1
section                                            = up_sect_secona_spas12

[up_seconc_spas12]
description                                        = st_up_stvd_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_7
known                                              = 1
name                                               = st_up_stvd_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_spas12

[up_second_spas12]
description                                        = st_up_stvd_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_8
known                                              = 1
name                                               = st_up_stvd_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_second_spas12

[up_thirda_spas12]
description                                        = st_up_autd_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_9
known                                              = 1
name                                               = st_up_autd_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_spas12

[up_thirdc_spas12]
description                                        = st_up_autd_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdef_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_10
known                                              = 1
name                                               = st_up_autd_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_spas12

[up_thirdd_spas12]
description                                        = st_up_autd_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdef_spas12
icon                                               = ui_inGame2_upgrade_SPSA14_11
known                                              = 1
name                                               = st_up_autd_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_spas12

[up_thirde_spas12]
description                                        = st_up_autd_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_12
known                                              = 1
name                                               = st_up_autd_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 2
section                                            = up_sect_thirde_spas12

[up_thirdf_spas12]
description                                        = st_up_autd_c4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_13
known                                              = 1
name                                               = st_up_autd_c4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 3
section                                            = up_sect_thirdf_spas12

[up_fourta_spas12]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SPSA14_14
known                                              = 1
name                                               = st_up_addd_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_spas12

[up_gr_firstab_spas12]
elements                                           = up_firsta_spas12

[up_gr_firstcd_spas12]
elements                                           = up_firstc_spas12, up_firstd_spas12

[up_gr_firstef_spas12]
elements                                           = up_firste_spas12, up_firstf_spas12

[up_gr_seconab_spas12]
elements                                           = up_secona_spas12

[up_gr_seconcd_spas12]
elements                                           = up_seconc_spas12, up_second_spas12

[up_gr_thirdab_spas12]
elements                                           = up_thirda_spas12

[up_gr_thirdcd_spas12]
elements                                           = up_thirdc_spas12, up_thirdd_spas12

[up_gr_thirdef_spas12]
elements                                           = up_thirde_spas12, up_thirdf_spas12

[up_gr_fourtab_spas12]
elements                                           = up_fourta_spas12
