[up_sect_firsta_sig550]
cost                                               = 1600
rpm                                                = +35
value                                              = +10

[up_sect_firstc_sig550]
cam_dispersion                                     = -0.045
cam_dispersion_inc                                 = -0.018
cam_step_angle_horz                                = -0.14
cost                                               = 2400
value                                              = -20
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.02
zoom_cam_step_angle_horz                           = -0.1

[up_sect_firstd_sig550]
cost                                               = 2400
fire_dispersion_condition_factor                   = -0.3
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0003 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00015 ;0.0011
value                                              = +25

[up_sect_firste_sig550]
cam_dispersion                                     = -0.085
cam_dispersion_inc                                 = -0.045
cam_step_angle_horz                                = -0.42
cost                                               = 3200
value                                              = -30
zoom_cam_dispersion                                = -0.09
zoom_cam_dispersion_inc                            = -0.048
zoom_cam_step_angle_horz                           = -0.28

[up_sect_secona_sig550]
cam_dispersion                                     = -0.07
cam_dispersion_inc                                 = -0.03
cam_step_angle_horz                                = -0.23
cost                                               = 1600
value                                              = -10
zoom_cam_dispersion                                = -0.068
zoom_cam_dispersion_inc                            = -0.029
zoom_cam_step_angle_horz                           = -0.19

[up_sect_seconc_sig550]
cost                                               = 2400
fire_dispersion_base                               = -0.02
fire_dispersion_condition_factor                   = -0.1
value                                              = +20

[up_sect_secone_sig550]
cam_dispersion                                     = -0.085
cam_dispersion_inc                                 = -0.048
cam_step_angle_horz                                = -0.42
cost                                               = 3200
value                                              = -30
zoom_cam_dispersion                                = -0.09
zoom_cam_dispersion_inc                            = -0.047
zoom_cam_step_angle_horz                           = -0.28

[up_sect_seconf_sig550]
cost                                               = 3200
fire_dispersion_base                               = -0.035
fire_dispersion_condition_factor                   = -0.1
value                                              = +30

[up_sect_thirda_sig550]
cost                                               = 1600
fire_dispersion_condition_factor                   = -0.1
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.0007
value                                              = +10

[up_sect_thirdc_sig550]
cost                                               = 2400
rpm                                                = +50
value                                              = +15

[up_sect_thirdd_sig550]
bullet_speed                                       = +196
cost                                               = 2400
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_thirde_sig550]
cost                                               = 3200
rpm                                                = +80
value                                              = +25

[up_sect_fourta_sig550]
cost                                               = 1600
crosshair_inertion                                 = -0.5
inv_weight                                         = -1.3
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.01
PDM_disp_vel_factor                                = -0.1
value                                              = -1.3

[up_sect_fourtc_sig550]
cost                                               = 2400
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.25
PDM_disp_base                                      = -0.07
PDM_disp_vel_factor                                = -0.25
value                                              = +15

[up_sect_fourte_sig550]
cost                                               = 3200
crosshair_inertion                                 = -2.5
PDM_disp_accel_factor                              = -0.5
PDM_disp_base                                      = -0.13
PDM_disp_vel_factor                                = -0.5
value                                              = +25

[up_sect_fourtf_sig550]
bullet_speed                                       = +294
cost                                               = 3200
fire_dispersion_base                               = -0.015
value                                              = +30
Объем магазина +10                                 = 

[up_sect_fiftha_sig550]
ammo_mag_size                                      = 10
cost                                               = 3000
value                                              = +10

[up_firsta_sig550]
description                                        = st_up_zat_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_1
known                                              = 1
name                                               = st_up_zat_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_sig550

[up_firstc_sig550]
description                                        = st_up_zat_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_2
known                                              = 1
name                                               = st_up_zat_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_sig550

[up_firstd_sig550]
description                                        = st_up_zat_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_3
known                                              = 1
name                                               = st_up_zat_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_sig550

[up_firste_sig550]
description                                        = st_up_zat_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_4
known                                              = 1
name                                               = st_up_zat_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 0
section                                            = up_sect_firste_sig550

[up_secona_sig550]
description                                        = st_up_auto_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_5
known                                              = 1
name                                               = st_up_auto_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_sig550

[up_seconc_sig550]
description                                        = st_up_auto_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_6
known                                              = 1
name                                               = st_up_auto_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_sig550

[up_secone_sig550]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_7
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 1
section                                            = up_sect_secone_sig550

[up_seconf_sig550]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_8
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_sig550

[up_thirda_sig550]
description                                        = st_up_bar_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_9
known                                              = 1
name                                               = st_up_bar_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_sig550

[up_thirdc_sig550]
description                                        = st_up_bar_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_10
known                                              = 1
name                                               = st_up_bar_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_sig550

[up_thirdd_sig550]
description                                        = st_up_bar_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_11
known                                              = 1
name                                               = st_up_bar_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_sig550

[up_thirde_sig550]
description                                        = st_up_bar_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_12
known                                              = 1
name                                               = st_up_bar_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_sig550

[up_fourta_sig550]
description                                        = st_up_stk_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_13
known                                              = 1
name                                               = st_up_stk_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_sig550

[up_fourtc_sig550]
description                                        = st_up_stk_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_sig550
icon                                               = ui_inGame2_upgrade_SGI_5K_14
known                                              = 1
known                                              = 1
name                                               = st_up_stk_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_sig550

[up_fourte_sig550]
description                                        = st_up_stk_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_15
known                                              = 1
name                                               = st_up_stk_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_sig550

[up_fourtf_sig550]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_16
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_fourtf_sig550

[up_fiftha_sig550]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SGI_5K_17
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_sig550

[up_gr_firstab_sig550]
elements                                           = up_firsta_sig550

[up_gr_firstcd_sig550]
elements                                           = up_firstc_sig550, up_firstd_sig550

[up_gr_firstef_sig550]
elements                                           = up_firste_sig550

[up_gr_seconab_sig550]
elements                                           = up_secona_sig550

[up_gr_seconcd_sig550]
elements                                           = up_seconc_sig550

[up_gr_seconef_sig550]
elements                                           = up_secone_sig550, up_seconf_sig550,

[up_gr_thirdab_sig550]
elements                                           = up_thirda_sig550

[up_gr_thirdcd_sig550]
elements                                           = up_thirdc_sig550, up_thirdd_sig550

[up_gr_thirdef_sig550]
elements                                           = up_thirde_sig550

[up_gr_fourtab_sig550]
elements                                           = up_fourta_sig550

[up_gr_fourtcd_sig550]
elements                                           = up_fourtc_sig550

[up_gr_fourtef_sig550]
elements                                           = up_fourte_sig550, up_fourtf_sig550

[up_gr_fifthab_sig550]
elements                                           = up_fiftha_sig550
