[up_sect_firsta_sig220]
cost                                               = 1000
rpm                                                = +10
value                                              = +10

[up_sect_firstc_sig220]
cost                                               = 1800
fire_dispersion_condition_factor                   = -0.3375
misfire_end_prob                                   = -0.015
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +15

[up_sect_firstd_sig220]
bullet_speed                                       = +69
cost                                               = 1800
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firste_sig220]
cam_dispersion                                     = -0.45
cam_dispersion_inc                                 = -0.45
cam_step_angle_horz                                = -0.45
cost                                               = 6000
fire_modes                                         = 1, 3

[up_sect_secona_sig220]
bullet_speed                                       = +34
cost                                               = 1000
fire_dispersion_base                               = -0.005
value                                              = +10

[up_sect_seconc_sig220]
cost                                               = 1800
fire_dispersion_condition_factor                   = -0.3375
misfire_end_prob                                   = -0.015
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +15

[up_sect_secone_sig220]
cost                                               = 2600
rpm                                                = +25
value                                              = +25

[up_sect_seconf_sig220]
bullet_speed                                       = +103
cost                                               = 2600
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_thirda_sig220]
cost                                               = 1000
crosshair_inertion                                 = -0.3
inv_weight                                         = -0.22
PDM_disp_accel_factor                              = -0.15
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.15
value                                              = -0.22

[up_sect_thirdc_sig220]
cost                                               = 1800
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_thirdd_sig220]
cam_dispersion                                     = -0.45
cam_dispersion_inc                                 = -0.45
cam_step_angle_horz                                = -0.45
cost                                               = 1800
value                                              = -20

[up_sect_fourta_sig220]
cost                                               = 1000
fire_dispersion_base                               = -0.015
fire_dispersion_condition_factor                   = -0.3375
value                                              = +10

[up_sect_fourtc_sig220]
cost                                               = 1800
fire_dispersion_condition_factor                   = -0.3375
misfire_end_prob                                   = -0.015
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +15

[up_sect_fourte_sig220]
cost                                               = 2600
rpm                                                = +30
value                                              = +25

[up_sect_fiftha_sig220]
ammo_mag_size                                      = +4
cost                                               = 3000
value                                              = +4

[up_firsta_sig220]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_sig220

[up_firstc_sig220]
description                                        = st_up_zatp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_2
known                                              = 1
name                                               = st_up_zatp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_sig220

[up_firstd_sig220]
description                                        = st_up_zatp_b8_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_3
known                                              = 1
name                                               = st_up_zatp_b8_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_sig220

[up_firste_sig220]
description                                        = st_up_zatp_c7_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_4
known                                              = 1
name                                               = st_up_zatp_c7_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_3xfire
scheme_index                                       = 2, 0
section                                            = up_sect_firste_sig220

[up_secona_sig220]
description                                        = st_up_barp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_5
known                                              = 1
name                                               = st_up_barp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_sig220

[up_seconc_sig220]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_6
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_sig220

[up_secone_sig220]
description                                        = st_up_barp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_7
known                                              = 1
name                                               = st_up_barp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_secone_sig220

[up_seconf_sig220]
description                                        = st_up_barp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_8
known                                              = 1
name                                               = st_up_barp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_sig220

[up_thirda_sig220]
description                                        = st_up_stvp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_9
known                                              = 1
name                                               = st_up_stvp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_sig220

[up_thirdc_sig220]
description                                        = st_up_stvp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_10
known                                              = 1
name                                               = st_up_stvp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_sig220

[up_thirdd_sig220]
description                                        = st_up_stvp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_11
known                                              = 1
name                                               = st_up_stvp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_sig220

[up_fourta_sig220]
description                                        = st_up_usmp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_12
known                                              = 1
name                                               = st_up_usmp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_sig220

[up_fourtc_sig220]
description                                        = st_up_usmp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_sig220
icon                                               = ui_inGame2_upgrade_SIP_t_M200_13
known                                              = 1
name                                               = st_up_usmp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_sig220

[up_fourte_sig220]
description                                        = st_up_usmp_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_14
known                                              = 1
name                                               = st_up_usmp_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 3
section                                            = up_sect_fourte_sig220

[up_fiftha_sig220]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_SIP_t_M200_15
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_sig220

[up_gr_firstab_sig220]
elements                                           = up_firsta_sig220

[up_gr_firstcd_sig220]
elements                                           = up_firstc_sig220, up_firstd_sig220

[up_gr_firstef_sig220]
elements                                           = up_firste_sig220

[up_gr_seconab_sig220]
elements                                           = up_secona_sig220

[up_gr_seconcd_sig220]
elements                                           = up_seconc_sig220

[up_gr_seconef_sig220]
elements                                           = up_secone_sig220, up_seconf_sig220

[up_gr_thirdab_sig220]
elements                                           = up_thirda_sig220

[up_gr_thirdcd_sig220]
elements                                           = up_thirdc_sig220, up_thirdd_sig220

[up_gr_fourtab_sig220]
elements                                           = up_fourta_sig220

[up_gr_fourtcd_sig220]
elements                                           = up_fourtc_sig220

[up_gr_fourtef_sig220]
elements                                           = up_fourte_sig220

[up_gr_fifthab_sig220]
elements                                           = up_fiftha_sig220
