[up_sect_firsta_protecta]
condition_queue_shot_dec                           = -0.000225
condition_shot_dec                                 = -0.000175
cost                                               = 1600
value                                              = +10

[up_sect_firstc_protecta]
bullet_speed                                       = +47
cost                                               = 2500
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firstd_protecta]
condition_queue_shot_dec                           = -0.0003
condition_shot_dec                                 = -0.00025
cost                                               = 2500
value                                              = +15

[up_sect_firste_protecta]
cam_dispersion                                     = -0.7
cam_dispersion_inc                                 = -0.7
cam_step_angle_horz                                = -0.7
cost                                               = 3400
value                                              = -30
zoom_cam_dispersion                                = -0.7
zoom_cam_dispersion_inc                            = -0.7
zoom_cam_step_angle_horz                           = -0.7

[up_sect_firstf_protecta]
cost                                               = 3400
rpm                                                = +25
value                                              = +25

[up_sect_secona_protecta]
cam_dispersion                                     = -0.25
cam_dispersion_inc                                 = -0.25
cam_step_angle_horz                                = -0.25
cost                                               = 1600
value                                              = -10
zoom_cam_dispersion                                = -0.25
zoom_cam_dispersion_inc                            = -0.25
zoom_cam_step_angle_horz                           = -0.25

[up_sect_seconc_protecta]
cost                                               = 2500
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.5
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.5
value                                              = +15

[up_sect_second_protecta]
cam_dispersion                                     = -0.4
cam_dispersion_inc                                 = -0.4
cam_step_angle_horz                                = -0.4
cost                                               = 2500
value                                              = -20
zoom_cam_dispersion                                = -0.4
zoom_cam_dispersion_inc                            = -0.4
zoom_cam_step_angle_horz                           = -0.4

[up_sect_thirda_protecta]
condition_queue_shot_dec                           = -0.000225
condition_shot_dec                                 = -0.000175
cost                                               = 1600
value                                              = +10

[up_sect_thirdc_protecta]
cam_dispersion                                     = -0.4
cam_dispersion_inc                                 = -0.4
cam_step_angle_horz                                = -0.4
cost                                               = 2500
value                                              = -20
zoom_cam_dispersion                                = -0.4
zoom_cam_dispersion_inc                            = -0.4
zoom_cam_step_angle_horz                           = -0.4

[up_sect_thirdd_protecta]
cost                                               = 4500
;fire_modes                                         = 1, -1
rpm                                                = +15
value                                              = +15

[up_sect_thirde_protecta]
cost                                               = 3400
fire_dispersion_base                               = -0.05
fire_dispersion_condition_factor                   = -0.5
value                                              = +30

[up_sect_fourta_protecta]
cam_dispersion                                     = -0.25
cam_dispersion_inc                                 = -0.25
cam_step_angle_horz                                = -0.25
cost                                               = 1600
value                                              = -10
zoom_cam_dispersion                                = -0.25
zoom_cam_dispersion_inc                            = -0.25
zoom_cam_step_angle_horz                           = -0.25

[up_sect_fourtc_protecta]
cost                                               = 2500
rpm                                                = +15
value                                              = +15

[up_firsta_protecta]
description                                        = st_up_bard_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_protecta
icon                                               = ui_inGame2_upgrade_Protecta_1
known                                              = 1
name                                               = st_up_bard_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_protecta

[up_firstc_protecta]
description                                        = st_up_bard_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_protecta
icon                                               = ui_inGame2_upgrade_Protecta_2
known                                              = 1
name                                               = st_up_bard_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_protecta

[up_firstd_protecta]
description                                        = st_up_bard_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstef_protecta
icon                                               = ui_inGame2_upgrade_Protecta_4
known                                              = 1
name                                               = st_up_bard_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_protecta

[up_firste_protecta]
description                                        = st_up_bard_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_3
known                                              = 1
name                                               = st_up_bard_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 0
section                                            = up_sect_firste_protecta

[up_firstf_protecta]
description                                        = st_up_bard_c4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_5
known                                              = 1
name                                               = st_up_bard_c4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_protecta

[up_secona_protecta]
description                                        = st_up_stvd_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_protecta
icon                                               = ui_inGame2_upgrade_Protecta_6
known                                              = 1
name                                               = st_up_stvd_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_protecta

[up_seconc_protecta]
description                                        = st_up_stvd_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_7
known                                              = 1
name                                               = st_up_stvd_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_protecta

[up_second_protecta]
description                                        = st_up_stvd_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_8
known                                              = 1
name                                               = st_up_stvd_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_second_protecta

[up_thirda_protecta]
description                                        = st_up_autd_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_protecta
icon                                               = ui_inGame2_upgrade_Protecta_9
known                                              = 1
name                                               = st_up_autd_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_protecta

[up_thirdc_protecta]
description                                        = st_up_autd_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdef_protecta
icon                                               = ui_inGame2_upgrade_Protecta_10
known                                              = 1
name                                               = st_up_autd_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_protecta

[up_thirdd_protecta]
description                                        = st_up_autd_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdef_protecta
icon                                               = ui_inGame2_upgrade_Protecta_12
known                                              = 1
name                                               = st_up_autd_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
;property                                           = prop_rpm, prop_autofire
property                                           = prop_rpm
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_protecta

[up_thirde_protecta]
description                                        = st_up_autd_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_11
known                                              = 1
name                                               = st_up_autd_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 2
section                                            = up_sect_thirde_protecta

[up_fourta_protecta]
description                                        = st_up_roun_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_fourtcd_protecta
icon                                               = ui_inGame2_upgrade_Protecta_13
known                                              = 1
name                                               = st_up_roun_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_protecta

[up_fourtc_protecta]
description                                        = st_up_roun_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Protecta_14
known                                              = 1
name                                               = st_up_roun_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 6
section                                            = up_sect_fourtc_protecta

[up_gr_firstab_protecta]
elements                                           = up_firsta_protecta

[up_gr_firstcd_protecta]
elements                                           = up_firstc_protecta, up_firstd_protecta

[up_gr_firstef_protecta]
elements                                           = up_firste_protecta, up_firstf_protecta

[up_gr_seconab_protecta]
elements                                           = up_secona_protecta

[up_gr_seconcd_protecta]
elements                                           = up_seconc_protecta, up_second_protecta

[up_gr_thirdab_protecta]
elements                                           = up_thirda_protecta

[up_gr_thirdcd_protecta]
elements                                           = up_thirdc_protecta, up_thirdd_protecta

[up_gr_thirdef_protecta]
elements                                           = up_thirde_protecta

[up_gr_fourtab_protecta]
elements                                           = up_fourta_protecta

[up_gr_fourtcd_protecta]
elements                                           = up_fourtc_protecta
