[up_sect_firsta_pb]
cost                                               = 500
rpm                                                = +10
value                                              = +10

[up_sect_firstc_pb]
cost                                               = 1000
fire_dispersion_condition_factor                   = -0.66
misfire_end_prob                                   = -0.025
misfire_start_prob                                 = -0.0025
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00015 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00015 ;0.0011
value                                              = +15

[up_sect_firstd_pb]
cam_dispersion                                     = -0.125
cam_dispersion_inc                                 = -0.125
cam_step_angle_horz                                = -0.25
cost                                               = 1000
value                                              = -20

[up_sect_firste_pb]
bullet_speed                                       = +87
cost                                               = 1500
fire_dispersion_base                               = -0.01
value                                              = +30

[up_sect_secona_pb]
cam_dispersion                                     = -0.05
cam_dispersion_inc                                 = -0.05
cam_step_angle_horz                                = -0.15
cost                                               = 500
value                                              = -10

[up_sect_seconc_pb]
cam_dispersion                                     = -0.125
cam_dispersion_inc                                 = -0.125
cam_step_angle_horz                                = -0.25
cost                                               = 1000
value                                              = -20

[up_sect_thirda_pb]
cost                                               = 500
crosshair_inertion                                 = -0.3
inv_weight                                         = -0.2
PDM_disp_accel_factor                              = -0.15
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.15
value                                              = -0.2

[up_sect_thirdc_pb]
cost                                               = 1000
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_thirde_pb]
cost                                               = 1500
fire_dispersion_base                               = -0.025
value                                              = +30

[up_sect_fourta_pb]
cost                                               = 500
fire_dispersion_base                               = -0.01
value                                              = +10

[up_sect_fourtc_pb]
cost                                               = 1000
fire_dispersion_base                               = -0.015
value                                              = +20

[up_sect_fiftha_pb]
ammo_mag_size                                      = +4
cost                                               = 1300
value                                              = +4

[up_firsta_pb]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_pb
icon                                               = ui_inGame2_upgrade_PB_1S_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_pb

[up_firstc_pb]
description                                        = st_up_zatp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_pb
icon                                               = ui_inGame2_upgrade_PB_1S_2
known                                              = 1
name                                               = st_up_zatp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_pb

[up_firstd_pb]
description                                        = st_up_zatp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_pb
icon                                               = ui_inGame2_upgrade_PB_1S_3
known                                              = 1
name                                               = st_up_zatp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_pb

[up_firste_pb]
description                                        = st_up_zatp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_PB_1S_4
known                                              = 1
name                                               = st_up_zatp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 0
section                                            = up_sect_firste_pb

[up_secona_pb]
description                                        = st_up_barp_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_pb
icon                                               = ui_inGame2_upgrade_PB_1S_5
known                                              = 1
name                                               = st_up_barp_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_pb

[up_seconc_pb]
description                                        = st_up_barp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_PB_1S_6
known                                              = 1
name                                               = st_up_barp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_pb

[up_thirda_pb]
description                                        = st_up_stvp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_pb
icon                                               = ui_inGame2_upgrade_PB_1S_7
known                                              = 1
name                                               = st_up_stvp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_pb

[up_thirdc_pb]
description                                        = st_up_stvp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_pb
icon                                               = ui_inGame2_upgrade_PB_1S_8
known                                              = 1
name                                               = st_up_stvp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_pb

[up_thirde_pb]
description                                        = st_up_stvp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_PB_1S_9
known                                              = 1
name                                               = st_up_stvp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_thirde_pb

[up_fourta_pb]
description                                        = st_up_usmp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_pb
icon                                               = ui_inGame2_upgrade_PB_1S_10
known                                              = 1
name                                               = st_up_usmp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_pb

[up_fourtc_pb]
description                                        = st_up_usmp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_PB_1S_11
known                                              = 1
name                                               = st_up_usmp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 4
section                                            = up_sect_fourtc_pb

[up_fiftha_pb]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_PB_1S_12
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_pb

[up_gr_firstab_pb]
elements                                           = up_firsta_pb

[up_gr_firstcd_pb]
elements                                           = up_firstc_pb, up_firstd_pb

[up_gr_firstef_pb]
elements                                           = up_firste_pb

[up_gr_seconab_pb]
elements                                           = up_secona_pb

[up_gr_seconcd_pb]
elements                                           = up_seconc_pb

[up_gr_thirdab_pb]
elements                                           = up_thirda_pb

[up_gr_thirdcd_pb]
elements                                           = up_thirdc_pb

[up_gr_thirdef_pb]
elements                                           = up_thirde_pb

[up_gr_fourtab_pb]
elements                                           = up_fourta_pb

[up_gr_fourtcd_pb]
elements                                           = up_fourtc_pb

[up_gr_fifthab_pb]
elements                                           = up_fiftha_pb
