[up_sect_firsta_mp5]
cam_dispersion                                     = -0.08
cam_dispersion_inc                                 = -0.04
cam_step_angle_horz                                = -0.2
cost                                               = 1000
value                                              = -10
zoom_cam_dispersion                                = -0.1
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.3

[up_sect_firstc_mp5]
cost                                               = 1600
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.11
value                                              = +20

[up_sect_firstd_mp5]
cost                                               = 1600
rpm                                                = +40
value                                              = +15

[up_sect_firste_mp5]
cost                                               = 2200
rpm                                                = +80
value                                              = +25

[up_sect_secona_mp5]
cost                                               = 1000
rpm                                                = +30
value                                              = +10

[up_sect_seconc_mp5]
cost                                               = 1600
fire_dispersion_condition_factor                   = -0.11
misfire_end_prob                                   = -0.016
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_secone_mp5]
cost                                               = 2200
fire_dispersion_base                               = -0.04
fire_dispersion_condition_factor                   = -0.22
value                                              = +30

[up_sect_seconf_mp5]
cam_dispersion                                     = -0.18
cam_dispersion_inc                                 = -0.08
cam_step_angle_horz                                = -0.4
cost                                               = 2200
value                                              = -30
zoom_cam_dispersion                                = -0.2
zoom_cam_dispersion_inc                            = -0.1
zoom_cam_step_angle_horz                           = -0.5

[up_sect_thirda_mp5]
cam_dispersion                                     = -0.08
cam_dispersion_inc                                 = -0.04
cam_step_angle_horz                                = -0.2
cost                                               = 1000
value                                              = -10
zoom_cam_dispersion                                = -0.1
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.3

[up_sect_thirdc_mp5]
cost                                               = 1600
crosshair_inertion                                 = -0.35
PDM_disp_accel_factor                              = -0.25
PDM_disp_base                                      = -0.07
PDM_disp_vel_factor                                = -0.25
value                                              = +15

[up_sect_thirdd_mp5]
cost                                               = 1600
fire_dispersion_condition_factor                   = -0.11
misfire_end_prob                                   = -0.016
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_thirde_mp5]
cost                                               = 2200
rpm                                                = +80
value                                              = +25

[up_sect_fourta_mp5]
cost                                               = 1000
fire_dispersion_condition_factor                   = -0.11
misfire_end_prob                                   = -0.008
misfire_start_prob                                 = -0.0008
value                                              = +10

[up_sect_fourtc_mp5]
cost                                               = 1600
rpm                                                = +40
value                                              = +15

[up_sect_fourte_mp5]
cost                                               = 2200
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.3
value                                              = +25

[up_sect_fourtf_mp5]
bullet_speed                                       = +120
cost                                               = 2200
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_fiftha_mp5]
ammo_mag_size                                      = 10
cost                                               = 2000
value                                              = +10

[up_sect_fifthc_mp5]
ammo_class                                         = ammo_9x18_fmj, ammo_9x18_pmm
bullet_speed                                       = -40
cost                                               = 3500
;fire_distance                                      = -40
misfire_end_prob                                   = 0.005
misfire_start_prob                                 = 0.0005
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0001 ;0.0011
value                                              = "9x18"

[up_firsta_mp5]
description                                        = st_up_ret_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_1
known                                              = 1
name                                               = st_up_ret_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_mp5

[up_firstc_mp5]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_2
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_mp5

[up_firstd_mp5]
description                                        = st_up_ret_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_3
known                                              = 1
name                                               = st_up_ret_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_mp5

[up_firste_mp5]
description                                        = st_up_ret_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_4
known                                              = 1
name                                               = st_up_ret_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 0
section                                            = up_sect_firste_mp5

[up_secona_mp5]
description                                        = st_up_zat_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_5
known                                              = 1
name                                               = st_up_zat_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 1
section                                            = up_sect_secona_mp5

[up_seconc_mp5]
description                                        = st_up_zat_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_6
known                                              = 1
name                                               = st_up_zat_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_mp5

[up_secone_mp5]
description                                        = st_up_zat_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_7
known                                              = 1
name                                               = st_up_zat_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_secone_mp5

[up_seconf_mp5]
description                                        = st_up_zat_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_8
known                                              = 1
name                                               = st_up_zat_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_mp5

[up_thirda_mp5]
description                                        = st_up_usm_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_9
known                                              = 1
name                                               = st_up_usm_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_mp5

[up_thirdc_mp5]
description                                        = st_up_usm_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_10
known                                              = 1
name                                               = st_up_usm_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_mp5

[up_thirdd_mp5]
description                                        = st_up_usm_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_11
known                                              = 1
name                                               = st_up_usm_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_mp5

[up_thirde_mp5]
description                                        = st_up_usm_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_12
known                                              = 1
name                                               = st_up_usm_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_mp5

[up_fourta_mp5]
description                                        = st_up_stk_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_13
known                                              = 1
name                                               = st_up_stk_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_mp5

[up_fourtc_mp5]
description                                        = st_up_stk_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_mp5
icon                                               = ui_inGame2_upgrade_Gadyuka_5_14
known                                              = 1
name                                               = st_up_stk_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_mp5

[up_fourte_mp5]
description                                        = st_up_stk_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_15
known                                              = 1
name                                               = st_up_stk_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_mp5

[up_fourtf_mp5]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_16
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_fourtf_mp5

[up_fiftha_mp5]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_17
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_mp5

[up_fifthc_mp5]
description                                        = st_up_add_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Gadyuka_5_18
known                                              = 1
name                                               = st_up_add_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_calibre
scheme_index                                       = 1, 6
section                                            = up_sect_fifthc_mp5

[up_gr_firstab_mp5]
elements                                           = up_firsta_mp5

[up_gr_firstcd_mp5]
elements                                           = up_firstc_mp5, up_firstd_mp5

[up_gr_firstef_mp5]
elements                                           = up_firste_mp5

[up_gr_seconab_mp5]
elements                                           = up_secona_mp5

[up_gr_seconcd_mp5]
elements                                           = up_seconc_mp5

[up_gr_seconef_mp5]
elements                                           = up_secone_mp5, up_seconf_mp5

[up_gr_thirdab_mp5]
elements                                           = up_thirda_mp5

[up_gr_thirdcd_mp5]
elements                                           = up_thirdc_mp5, up_thirdd_mp5

[up_gr_thirdef_mp5]
elements                                           = up_thirde_mp5

[up_gr_fourtab_mp5]
elements                                           = up_fourta_mp5

[up_gr_fourtcd_mp5]
elements                                           = up_fourtc_mp5

[up_gr_fourtef_mp5]
elements                                           = up_fourte_mp5, up_fourtf_mp5

[up_gr_fifthab_mp5]
elements                                           = up_fiftha_mp5

[up_gr_fifthcd_mp5]
elements                                           = up_fifthc_mp5
