[up_sect_firsta_lr300]
cost                                               = 1400
fire_dispersion_condition_factor                   = -0.12
misfire_end_prob                                   = -0.012
misfire_start_prob                                 = -0.0007
value                                              = +10

[up_sect_firstc_lr300]
bullet_speed                                       = +182
cost                                               = 2100
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firstd_lr300]
cost                                               = 2100
rpm                                                = 60
value                                              = +15

[up_sect_firste_lr300]
cost                                               = 2600
fire_dispersion_condition_factor                   = -0.12
misfire_end_prob                                   = -0.025
misfire_start_prob                                 = -0.0025
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +30

[up_sect_secona_lr300]
cam_dispersion                                     = -0.07
cam_dispersion_inc                                 = -0.05
cam_step_angle_horz                                = -0.8
cost                                               = 1400
value                                              = -10
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.03
zoom_cam_step_angle_horz                           = -0.5

[up_sect_seconc_lr300]
cost                                               = 2100
fire_dispersion_condition_factor                   = -0.12
misfire_end_prob                                   = -0.018
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_secone_lr300]
cam_dispersion                                     = -0.12
cam_dispersion_inc                                 = -0.06
cam_step_angle_horz                                = -1.3
cost                                               = 2600
value                                              = -30
zoom_cam_dispersion                                = -0.14
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.9

[up_sect_seconf_lr300]
cost                                               = 2600
fire_dispersion_base                               = -0.035
fire_dispersion_condition_factor                   = -0.12
value                                              = +30

[up_sect_thirda_lr300]
cost                                               = 1400
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.25
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.25
value                                              = +10

[up_sect_thirdc_lr300]
cost                                               = 2100
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.12
value                                              = +20

[up_sect_thirdd_lr300]
cost                                               = 2100
rpm                                                = +60
value                                              = +15

[up_sect_thirde_lr300]
cost                                               = 2600
rpm                                                = +100
value                                              = +25

[up_sect_fourta_lr300]
cost                                               = 1400
inv_weight                                         = -0.7
value                                              = -0.7

[up_sect_fourtc_lr300]
cost                                               = 2100
crosshair_inertion                                 = -0.75
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_fourte_lr300]
cost                                               = 2100
crosshair_inertion                                 = -1.25
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.4
value                                              = +25

[up_sect_fourtf_lr300]
bullet_speed                                       = +273
cost                                               = 2600
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_fiftha_lr300]
ammo_mag_size                                      = +10
cost                                               = 2400
value                                              = +10

[up_firsta_lr300]
description                                        = st_up_zat_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_1
known                                              = 1
name                                               = st_up_zat_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_lr300

[up_firstc_lr300]
description                                        = st_up_zat_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_2
known                                              = 1
name                                               = st_up_zat_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_lr300

[up_firstd_lr300]
description                                        = st_up_zat_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_3
known                                              = 1
name                                               = st_up_zat_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_lr300

[up_firste_lr300]
description                                        = st_up_zat_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_4
known                                              = 1
name                                               = st_up_zat_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 0
section                                            = up_sect_firste_lr300

[up_secona_lr300]
description                                        = st_up_auto_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_5
known                                              = 1
name                                               = st_up_auto_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_lr300

[up_seconc_lr300]
description                                        = st_up_auto_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_6
known                                              = 1
name                                               = st_up_auto_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_lr300

[up_secone_lr300]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_7
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 1
section                                            = up_sect_secone_lr300

[up_seconf_lr300]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_8
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_lr300

[up_thirda_lr300]
description                                        = st_up_ret_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_9
known                                              = 1
name                                               = st_up_ret_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_lr300

[up_thirdc_lr300]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_10
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_lr300

[up_thirdd_lr300]
description                                        = st_up_ret_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_11
known                                              = 1
name                                               = st_up_ret_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_lr300

[up_thirde_lr300]
description                                        = st_up_ret_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_12
known                                              = 1
name                                               = st_up_ret_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_lr300

[up_fourta_lr300]
description                                        = st_up_stk_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_13
known                                              = 1
name                                               = st_up_stk_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_lr300

[up_fourtc_lr300]
description                                        = st_up_stk_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_lr300
icon                                               = ui_inGame2_upgrade_TRs_301_14
known                                              = 1
known                                              = 1
name                                               = st_up_stk_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_lr300

[up_fourte_lr300]
description                                        = st_up_stk_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_15
known                                              = 1
name                                               = st_up_stk_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_lr300

[up_fourtf_lr300]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_16
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_fourtf_lr300

[up_fiftha_lr300]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_TRs_301_17
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_lr300

[up_gr_firstab_lr300]
elements                                           = up_firsta_lr300

[up_gr_firstcd_lr300]
elements                                           = up_firstc_lr300, up_firstd_lr300

[up_gr_firstef_lr300]
elements                                           = up_firste_lr300

[up_gr_seconab_lr300]
elements                                           = up_secona_lr300

[up_gr_seconcd_lr300]
elements                                           = up_seconc_lr300

[up_gr_seconef_lr300]
elements                                           = up_secone_lr300, up_seconf_lr300,

[up_gr_thirdab_lr300]
elements                                           = up_thirda_lr300

[up_gr_thirdcd_lr300]
elements                                           = up_thirdc_lr300, up_thirdd_lr300

[up_gr_thirdef_lr300]
elements                                           = up_thirde_lr300

[up_gr_fourtab_lr300]
elements                                           = up_fourta_lr300

[up_gr_fourtcd_lr300]
elements                                           = up_fourtc_lr300

[up_gr_fourtef_lr300]
elements                                           = up_fourte_lr300, up_fourtf_lr300

[up_gr_fifthab_lr300]
elements                                           = up_fiftha_lr300
