[up_sect_firsta_l85]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.007
misfire_start_prob                                 = -0.0004
value                                              = +10

[up_sect_firstc_l85]
cost                                               = 1800
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.4
value                                              = +15

[up_sect_firste_l85]
cost                                               = 2400
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.0018
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +25

[up_sect_firstf_l85]
bullet_speed                                       = +282
cost                                               = 2400
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_secona_l85]
cost                                               = 1200
fire_dispersion_base                               = -0.03
fire_dispersion_condition_factor                   = -0.181
value                                              = +10

[up_sect_seconc_l85]
cost                                               = 1800
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.4
value                                              = +15

[up_sect_second_l85]
cost                                               = 1800
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.013
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00005 ;0.0011
value                                              = +15

[up_sect_secone_l85]
cost                                               = 2400
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.0018
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +25

[up_sect_thirda_l85]
bullet_speed                                       = +94
cost                                               = 1200
fire_dispersion_base                               = -0.005
value                                              = +10

[up_sect_thirdc_l85]
cam_dispersion                                     = -0.22
cam_dispersion_inc                                 = -0.12
cam_relax_speed                                    = -1
cam_step_angle_horz                                = -0.6
cost                                               = 1800
value                                              = -20
zoom_cam_dispersion                                = -0.23
zoom_cam_dispersion_inc                            = -0.14
zoom_cam_step_angle_horz                           = -0.75

[up_sect_thirde_l85]
bullet_speed                                       = +282
cost                                               = 2400
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_thirdf_l85]
cost                                               = 2400
fire_dispersion_base                               = -0.04
fire_dispersion_condition_factor                   = -0.181
value                                              = +30

[up_sect_fourta_l85]
cost                                               = 2000
scope_zoom_factor                                  = -3

[up_sect_fourtc_l85]
cost                                               = 3000
scope_nightvision                                  = scope_contrast

[up_sect_fourte_l85]
cost                                               = 6000
scope_dynamic_zoom                                 = on

[up_sect_fiftha_l85]
cost                                               = 1600
silencer_name                                      = sil_nato
silencer_status                                    = 2
silencer_x                                         = 212
silencer_y                                         = 15
snd_silncer_shot                                   = weapons\l85\l85_shoot_sil

[up_sect_fifthc_l85]
ammo_class                                         = ammo_5.45x39_fmj, ammo_5.45x39_ap
bullet_speed                                       = -40
cost                                               = 4000
;fire_distance                                      = -400
misfire_end_prob                                   = 0.005
misfire_start_prob                                 = 0.0005
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00015 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.000075 ;0.0011
value                                              = "5.45x39"

[up_firsta_l85]
description                                        = st_up_stk_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_l85
icon                                               = ui_inGame2_upgrade_IL86_1
known                                              = 1
name                                               = st_up_stk_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_l85

[up_firstc_l85]
description                                        = st_up_stk_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_l85
icon                                               = ui_inGame2_upgrade_IL86_2
known                                              = 1
name                                               = st_up_stk_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_l85

[up_firste_l85]
description                                        = st_up_stk_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_3
known                                              = 1
name                                               = st_up_stk_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 0
section                                            = up_sect_firste_l85

[up_firstf_l85]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_4
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_l85

[up_secona_l85]
description                                        = st_up_usm_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_l85
icon                                               = ui_inGame2_upgrade_IL86_5
known                                              = 1
name                                               = st_up_usm_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 1
section                                            = up_sect_secona_l85

[up_seconc_l85]
description                                        = st_up_usm_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_l85
icon                                               = ui_inGame2_upgrade_IL86_6
known                                              = 1
name                                               = st_up_usm_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_l85

[up_second_l85]
description                                        = st_up_usm_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_l85
icon                                               = ui_inGame2_upgrade_IL86_7
known                                              = 1
name                                               = st_up_usm_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_second_l85

[up_secone_l85]
description                                        = st_up_usm_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_8
known                                              = 1
name                                               = st_up_usm_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 2
section                                            = up_sect_secone_l85

[up_thirda_l85]
description                                        = st_up_bar_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_l85
icon                                               = ui_inGame2_upgrade_IL86_9
known                                              = 1
name                                               = st_up_bar_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_l85

[up_thirdc_l85]
description                                        = st_up_bar_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_l85
icon                                               = ui_inGame2_upgrade_IL86_10
known                                              = 1
name                                               = st_up_bar_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_l85

[up_thirde_l85]
description                                        = st_up_bar_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_11
known                                              = 1
name                                               = st_up_bar_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_l85

[up_thirdf_l85]
description                                        = st_up_bar_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_12
known                                              = 1
name                                               = st_up_bar_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 4
section                                            = up_sect_thirdf_l85

[up_fourta_l85]
description                                        = st_up_opt_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_13
known                                              = 1
name                                               = st_up_opt_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_5x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_l85

[up_fourtc_l85]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_14
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 4
section                                            = up_sect_fourtc_l85

[up_fourte_l85]
description                                        = st_up_opt_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_15
known                                              = 1
name                                               = st_up_opt_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope
scheme_index                                       = 2, 5
section                                            = up_sect_fourte_l85

[up_fiftha_l85]
description                                        = st_up_add_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_16
known                                              = 1
name                                               = st_up_add_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_silencer
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_l85

[up_fifthc_l85]
description                                        = st_up_add_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_IL86_17
known                                              = 1
name                                               = st_up_add_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_calibre
scheme_index                                       = 1, 5
section                                            = up_sect_fifthc_l85

[up_gr_firstab_l85]
elements                                           = up_firsta_l85

[up_gr_firstcd_l85]
elements                                           = up_firstc_l85

[up_gr_firstef_l85]
elements                                           = up_firste_l85, up_firstf_l85

[up_gr_seconab_l85]
elements                                           = up_secona_l85

[up_gr_seconcd_l85]
elements                                           = up_seconc_l85, up_second_l85

[up_gr_seconef_l85]
elements                                           = up_secone_l85

[up_gr_thirdab_l85]
elements                                           = up_thirda_l85

[up_gr_thirdcd_l85]
elements                                           = up_thirdc_l85

[up_gr_thirdef_l85]
elements                                           = up_thirde_l85, up_thirdf_l85

[up_gr_fourtab_l85]
elements                                           = up_fourta_l85

[up_gr_fourtcd_l85]
elements                                           = up_fourtc_l85

[up_gr_fourtef_l85]
elements                                           = up_fourte_l85

[up_gr_fifthab_l85]
elements                                           = up_fiftha_l85

[up_gr_fifthcd_l85]
elements                                           = up_fifthc_l85
