[up_sect_firsta_hpsa]
cost                                               = 600
rpm                                                = +10
value                                              = +10

[up_sect_firstc_hpsa]
bullet_speed                                       = +71
cost                                               = 1200
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_firstd_hpsa]
cam_dispersion                                     = -0.2
cam_dispersion_inc                                 = -0.2
cam_step_angle_horz                                = -0.2
cost                                               = 1200
value                                              = -20

[up_sect_firste_hpsa]
cam_dispersion                                     = -0.25
cam_dispersion_inc                                 = -0.25
cam_step_angle_horz                                = -0.25
cost                                               = 1800
value                                              = -30

[up_sect_secona_hpsa]
bullet_speed                                       = +35
cost                                               = 600
value                                              = +10

[up_sect_seconc_hpsa]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.25
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +15

[up_sect_secone_hpsa]
cost                                               = 1800
rpm                                                = +25
value                                              = +25

[up_sect_seconf_hpsa]
bullet_speed                                       = +35
cost                                               = 1800
value                                              = +30

[up_sect_thirda_hpsa]
cost                                               = 600
crosshair_inertion                                 = -0.3
inv_weight                                         = -0.35
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.1
value                                              = -0.35

[up_sect_thirdc_hpsa]
cost                                               = 1200
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.3
value                                              = +15

[up_sect_thirdd_hpsa]
cam_dispersion                                     = -0.2
cam_dispersion_inc                                 = -0.2
cam_step_angle_horz                                = -0.2
cost                                               = 1200
value                                              = -20

[up_sect_fourta_hpsa]
cost                                               = 600
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.25
value                                              = +10

[up_sect_fourtc_hpsa]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.25
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00025 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00025 ;0.0011
value                                              = +15

[up_sect_fourte_hpsa]
cost                                               = 2000
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.2
PDM_disp_vel_factor                                = -0.4
value                                              = +25

[up_sect_fiftha_hpsa]
ammo_mag_size                                      = +4
cost                                               = 1600
value                                              = +4

[up_sect_fifthc_hpsa]
ammo_class                                         = ammo_9x18_fmj, ammo_9x18_pmm
bullet_speed                                       = -25
cost                                               = 2000
;fire_distance                                      = -90
misfire_end_prob                                   = 0.008
misfire_start_prob                                 = 0.0008
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0001 ;0.0011
value                                              = "9x18"

[up_firsta_hpsa]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_hpsa

[up_firstc_hpsa]
description                                        = st_up_zatp_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_2
known                                              = 1
name                                               = st_up_zatp_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_hpsa

[up_firstd_hpsa]
description                                        = st_up_zatp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_3
known                                              = 1
name                                               = st_up_zatp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_hpsa

[up_firste_hpsa]
description                                        = st_up_zatp_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_4
known                                              = 1
name                                               = st_up_zatp_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 0
section                                            = up_sect_firste_hpsa

[up_secona_hpsa]
description                                        = st_up_barp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_5
known                                              = 1
name                                               = st_up_barp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_hpsa

[up_seconc_hpsa]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_6
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_hpsa

[up_secone_hpsa]
description                                        = st_up_barp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_7
known                                              = 1
name                                               = st_up_barp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_secone_hpsa

[up_seconf_hpsa]
description                                        = st_up_barp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_8
known                                              = 1
name                                               = st_up_barp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_hpsa

[up_thirda_hpsa]
description                                        = st_up_stvp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_9
known                                              = 1
name                                               = st_up_stvp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_hpsa

[up_thirdc_hpsa]
description                                        = st_up_stvp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_10
known                                              = 1
name                                               = st_up_stvp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_hpsa

[up_thirdd_hpsa]
description                                        = st_up_stvp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_11
known                                              = 1
name                                               = st_up_stvp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_hpsa

[up_fourta_hpsa]
description                                        = st_up_usmp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_12
known                                              = 1
name                                               = st_up_usmp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_hpsa

[up_fourtc_hpsa]
description                                        = st_up_usmp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_hpsa
icon                                               = ui_inGame2_upgrade_HPSS_1m_13
known                                              = 1
name                                               = st_up_usmp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_hpsa

[up_fourte_hpsa]
description                                        = st_up_usmp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_14
known                                              = 1
name                                               = st_up_usmp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 3
section                                            = up_sect_fourte_hpsa

[up_fiftha_hpsa]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_15
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_hpsa

[up_fifthc_hpsa]
description                                        = st_up_add_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_HPSS_1m_16
known                                              = 1
name                                               = st_up_add_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_calibre
scheme_index                                       = 1, 6
section                                            = up_sect_fifthc_hpsa

[up_gr_firstab_hpsa]
elements                                           = up_firsta_hpsa

[up_gr_firstcd_hpsa]
elements                                           = up_firstc_hpsa, up_firstd_hpsa

[up_gr_firstef_hpsa]
elements                                           = up_firste_hpsa

[up_gr_seconab_hpsa]
elements                                           = up_secona_hpsa

[up_gr_seconcd_hpsa]
elements                                           = up_seconc_hpsa

[up_gr_seconef_hpsa]
elements                                           = up_secone_hpsa, up_seconf_hpsa

[up_gr_thirdab_hpsa]
elements                                           = up_thirda_hpsa

[up_gr_thirdcd_hpsa]
elements                                           = up_thirdc_hpsa, up_thirdd_hpsa

[up_gr_fourtab_hpsa]
elements                                           = up_fourta_hpsa

[up_gr_fourtcd_hpsa]
elements                                           = up_fourtc_hpsa

[up_gr_fourtef_hpsa]
elements                                           = up_fourte_hpsa

[up_gr_fifthab_hpsa]
elements                                           = up_fiftha_hpsa

[up_gr_fifthcd_hpsa]
elements                                           = up_fifthc_hpsa
