[up_sect_firsta_groza]
cost                                               = 2000
rpm                                                = +35
value                                              = +10

[up_sect_firstc_groza]
cam_dispersion                                     = -0.068
cam_dispersion_inc                                 = -0.028
cam_step_angle_horz                                = -0.22
cost                                               = 3800
value                                              = -20
zoom_cam_dispersion                                = -0.073
zoom_cam_dispersion_inc                            = -0.033
zoom_cam_step_angle_horz                           = -0.23

[up_sect_firstd_groza]
cost                                               = 3800
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_firste_groza]
cost                                               = 4400
rpm                                                = +80
value                                              = +25

[up_sect_firstf_groza]
cost                                               = 4400
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.181
value                                              = +30

[up_sect_secona_groza]
cam_dispersion                                     = -0.042
cam_dispersion_inc                                 = -0.022
cam_step_angle_horz                                = -0.12
cost                                               = 2000
value                                              = -10
zoom_cam_dispersion                                = -0.048
zoom_cam_dispersion_inc                            = -0.023
zoom_cam_step_angle_horz                           = -0.11

[up_sect_seconc_groza]
bullet_speed                                       = +60
cost                                               = 3800
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_secone_groza]
cam_dispersion                                     = -0.075
cam_dispersion_inc                                 = -0.045
cam_step_angle_horz                                = -0.3
cost                                               = 4400
value                                              = -30
zoom_cam_dispersion                                = -0.09
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.32

[up_sect_seconf_groza]
cost                                               = 4400
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.181
value                                              = +30

[up_sect_thirda_groza]
cam_dispersion                                     = -0.042
cam_dispersion_inc                                 = -0.022
cam_step_angle_horz                                = -0.12
cost                                               = 2000
value                                              = -10
zoom_cam_dispersion                                = -0.048
zoom_cam_dispersion_inc                            = -0.023
zoom_cam_step_angle_horz                           = -0.11

[up_sect_thirdc_groza]
cost                                               = 3800
fire_dispersion_base                               = -0.015
fire_dispersion_condition_factor                   = -0.181
value                                              = +20

[up_sect_thirdd_groza]
cost                                               = 3800
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_thirde_groza]
cost                                               = 4400
rpm                                                = +80
value                                              = +25

[up_sect_thirdf_groza]
bullet_speed                                       = +90
cost                                               = 4400
fire_dispersion_base                               = -0.01
value                                              = +30

[up_sect_fourta_groza]
cam_dispersion                                     = -0.042
cam_dispersion_inc                                 = -0.022
cam_step_angle_horz                                = -0.12
cost                                               = 2000
value                                              = -10
zoom_cam_dispersion                                = -0.048
zoom_cam_dispersion_inc                            = -0.023
zoom_cam_step_angle_horz                           = -0.11

[up_sect_fourtc_groza]
cost                                               = 3800
crosshair_inertion                                 = -2.5
PDM_disp_accel_factor                              = -0.4
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.4
value                                              = +15

[up_sect_fourte_groza]
cost                                               = 4400
fire_dispersion_condition_factor                   = -0.181
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +25

[up_sect_fourtf_groza]
bullet_speed                                       = +90
cost                                               = 4400
fire_dispersion_base                               = -0.01
value                                              = +30

[up_sect_fiftha_groza]
ammo_mag_size                                      = 15
cost                                               = 3600
value                                              = +15

[up_firsta_groza]
description                                        = st_up_zat_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_groza
icon                                               = ui_inGame2_upgrade_GromS14_1
known                                              = 1
name                                               = st_up_zat_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_groza

[up_firstc_groza]
description                                        = st_up_zat_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_groza
icon                                               = ui_inGame2_upgrade_GromS14_2
known                                              = 1
name                                               = st_up_zat_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_groza

[up_firstd_groza]
description                                        = st_up_zat_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_groza
icon                                               = ui_inGame2_upgrade_GromS14_3
known                                              = 1
name                                               = st_up_zat_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_groza

[up_firste_groza]
description                                        = st_up_zat_c4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_4
known                                              = 1
name                                               = st_up_zat_c4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 0
section                                            = up_sect_firste_groza

[up_firstf_groza]
description                                        = st_up_zat_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_5
known                                              = 1
name                                               = st_up_zat_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_groza

[up_secona_groza]
description                                        = st_up_auto_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_groza
icon                                               = ui_inGame2_upgrade_GromS14_6
known                                              = 1
name                                               = st_up_auto_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_groza

[up_seconc_groza]
description                                        = st_up_auto_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_groza
icon                                               = ui_inGame2_upgrade_GromS14_7
known                                              = 1
name                                               = st_up_auto_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_groza

[up_secone_groza]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_8
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 2
section                                            = up_sect_secone_groza

[up_seconf_groza]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_9
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 3
section                                            = up_sect_seconf_groza

[up_thirda_groza]
description                                        = st_up_ret_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_groza
icon                                               = ui_inGame2_upgrade_GromS14_10
known                                              = 1
name                                               = st_up_ret_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_groza

[up_thirdc_groza]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_groza
icon                                               = ui_inGame2_upgrade_GromS14_11
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_groza

[up_thirdd_groza]
description                                        = st_up_ret_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_groza
icon                                               = ui_inGame2_upgrade_GromS14_12
known                                              = 1
name                                               = st_up_ret_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_groza

[up_thirde_groza]
description                                        = st_up_ret_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_13
known                                              = 1
name                                               = st_up_ret_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 4
section                                            = up_sect_thirde_groza

[up_thirdf_groza]
description                                        = st_up_ret_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_14
known                                              = 1
name                                               = st_up_ret_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_thirdf_groza

[up_fourta_groza]
description                                        = st_up_stk_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_groza
icon                                               = ui_inGame2_upgrade_GromS14_15
known                                              = 1
name                                               = st_up_stk_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_groza

[up_fourtc_groza]
description                                        = st_up_stk_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_groza
icon                                               = ui_inGame2_upgrade_GromS14_16
known                                              = 1
name                                               = st_up_stk_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_groza

[up_fourte_groza]
description                                        = st_up_stk_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_17
known                                              = 1
name                                               = st_up_stk_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 2, 6
section                                            = up_sect_fourte_groza

[up_fourtf_groza]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_18
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 7
section                                            = up_sect_fourtf_groza

[up_fiftha_groza]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GromS14_19
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_groza

[up_gr_firstab_groza]
elements                                           = up_firsta_groza

[up_gr_firstcd_groza]
elements                                           = up_firstc_groza, up_firstd_groza

[up_gr_firstef_groza]
elements                                           = up_firste_groza, up_firstf_groza

[up_gr_seconab_groza]
elements                                           = up_secona_groza

[up_gr_seconcd_groza]
elements                                           = up_seconc_groza

[up_gr_seconef_groza]
elements                                           = up_secone_groza, up_seconf_groza

[up_gr_thirdab_groza]
elements                                           = up_thirda_groza

[up_gr_thirdcd_groza]
elements                                           = up_thirdc_groza, up_thirdd_groza

[up_gr_thirdef_groza]
elements                                           = up_thirde_groza, up_thirdf_groza

[up_gr_fourtab_groza]
elements                                           = up_fourta_groza

[up_gr_fourtcd_groza]
elements                                           = up_fourtc_groza

[up_gr_fourtef_groza]
elements                                           = up_fourte_groza, up_fourtf_groza

[up_gr_fifthab_groza]
elements                                           = up_fiftha_groza
