[up_sect_firsta_g36]
cost                                               = 1800
fire_dispersion_condition_factor                   = -0.285
misfire_end_prob                                   = -0.025
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0003 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +10

[up_sect_firstc_g36]
cost                                               = 2800
fire_dispersion_base                               = -0.02
fire_dispersion_condition_factor                   = -0.285
value                                              = +20

[up_sect_firste_g36]
cost                                               = 3800
crosshair_inertion                                 = -1.5
PDM_disp_accel_factor                              = -0.5
PDM_disp_base                                      = -0.12
PDM_disp_vel_factor                                = -0.5
value                                              = +25

[up_sect_firstf_g36]
cost                                               = 3800
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.285
value                                              = +30

[up_sect_secona_g36]
cam_dispersion                                     = -0.027
cam_dispersion_inc                                 = -0.017
cam_step_angle_horz                                = -0.32
cost                                               = 1800
value                                              = -10
zoom_cam_dispersion                                = -0.028
zoom_cam_dispersion_inc                            = -0.008
zoom_cam_step_angle_horz                           = -0.28

[up_sect_seconc_g36]
cost                                               = 2800
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.3
value                                              = +15

[up_sect_second_g36]
cam_dispersion                                     = -0.065
cam_dispersion_inc                                 = -0.026
cam_step_angle_horz                                = -0.52
cost                                               = 2800
value                                              = -15
zoom_cam_dispersion                                = -0.057
zoom_cam_dispersion_inc                            = -0.018
zoom_cam_step_angle_horz                           = -0.48

[up_sect_secone_g36]
bullet_speed                                       = +277
cost                                               = 3800
fire_dispersion_base                               = -0.015
value                                              = +20

[up_sect_thirda_g36]
cost                                               = 1800
fire_dispersion_base                               = -0.015
value                                              = +10

[up_sect_thirdc_g36]
cam_dispersion                                     = -0.065
cam_dispersion_inc                                 = -0.026
cam_step_angle_horz                                = -0.52
cost                                               = 2800
value                                              = -10
zoom_cam_dispersion                                = -0.057
zoom_cam_dispersion_inc                            = -0.018
zoom_cam_step_angle_horz                           = -0.48

[up_sect_thirde_g36]
bullet_speed                                       = +277
cost                                               = 3800
fire_dispersion_base                               = -0.015
value                                              = +20

[up_sect_thirdf_g36]
cost                                               = 3800
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.285
value                                              = +30

[up_sect_fourta_g36]
cost                                               = 2400
scope_zoom_factor                                  = 17.5

[up_sect_fourtc_g36]
cost                                               = 4000
scope_nightvision                                  = scope_contrast

[up_sect_fourte_g36]
cost                                               = 8000
scope_nightvision                                  = scope_nightvision

[up_sect_fourtf_g36]
cost                                               = 7000
scope_dynamic_zoom                                 = on

[up_firsta_g36]
description                                        = st_up_auto_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_g36
icon                                               = ui_inGame2_upgrade_GP37_1
known                                              = 1
name                                               = st_up_auto_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_g36

[up_firstc_g36]
description                                        = st_up_auto_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_g36
icon                                               = ui_inGame2_upgrade_GP37_2
known                                              = 1
name                                               = st_up_auto_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_g36

[up_firste_g36]
description                                        = st_up_auto_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_3
known                                              = 1
name                                               = st_up_auto_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_g36

[up_firstf_g36]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_4
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_g36

[up_secona_g36]
description                                        = st_up_pri_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_g36
icon                                               = ui_inGame2_upgrade_GP37_5
known                                              = 1
name                                               = st_up_pri_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_g36

[up_seconc_g36]
description                                        = st_up_pri_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_g36
icon                                               = ui_inGame2_upgrade_GP37_6
known                                              = 1
name                                               = st_up_pri_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_g36

[up_second_g36]
description                                        = st_up_pri_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_g36
icon                                               = ui_inGame2_upgrade_GP37_7
known                                              = 1
name                                               = st_up_pri_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 2
section                                            = up_sect_second_g36

[up_secone_g36]
description                                        = st_up_pri_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_8
known                                              = 1
name                                               = st_up_pri_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 2
section                                            = up_sect_secone_g36

[up_thirda_g36]
description                                        = st_up_bar_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_g36
icon                                               = ui_inGame2_upgrade_GP37_9
known                                              = 1
name                                               = st_up_bar_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_g36

[up_thirdc_g36]
description                                        = st_up_bar_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_g36
icon                                               = ui_inGame2_upgrade_GP37_10
known                                              = 1
name                                               = st_up_bar_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_g36

[up_thirde_g36]
description                                        = st_up_bar_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_11
known                                              = 1
name                                               = st_up_bar_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_g36

[up_thirdf_g36]
description                                        = st_up_bar_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_12
known                                              = 1
name                                               = st_up_bar_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 4
section                                            = up_sect_thirdf_g36

[up_fourta_g36]
description                                        = st_up_opt_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_13
known                                              = 1
name                                               = st_up_opt_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_1.6x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_g36

[up_fourtc_g36]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_14
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 4
section                                            = up_sect_fourtc_g36

[up_fourte_g36]
description                                        = st_up_opt_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_15
known                                              = 1
name                                               = st_up_opt_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_nightvision
scheme_index                                       = 2, 5
section                                            = up_sect_fourte_g36

[up_fourtf_g36]
description                                        = st_up_opt_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_GP37_16
known                                              = 1
name                                               = st_up_opt_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope
scheme_index                                       = 2, 6
section                                            = up_sect_fourtf_g36

[up_gr_firstab_g36]
elements                                           = up_firsta_g36

[up_gr_firstcd_g36]
elements                                           = up_firstc_g36

[up_gr_firstef_g36]
elements                                           = up_firste_g36, up_firstf_g36

[up_gr_seconab_g36]
elements                                           = up_secona_g36

[up_gr_seconcd_g36]
elements                                           = up_seconc_g36, up_second_g36

[up_gr_seconef_g36]
elements                                           = up_secone_g36

[up_gr_thirdab_g36]
elements                                           = up_thirda_g36

[up_gr_thirdcd_g36]
elements                                           = up_thirdc_g36

[up_gr_thirdef_g36]
elements                                           = up_thirde_g36, up_thirdf_g36

[up_gr_fourtab_g36]
elements                                           = up_fourta_g36

[up_gr_fourtcd_g36]
elements                                           = up_fourtc_g36

[up_gr_fourtef_g36]
elements                                           = up_fourte_g36, up_fourtf_g36
