[up_sect_firsta_fort]
cost                                               = 500
rpm                                                = +10
value                                              = +10

[up_sect_firstc_fort]
bullet_speed                                       = +67
cost                                               = 1000
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_firstd_fort]
cam_dispersion                                     = -0.3
cam_dispersion_inc                                 = -0.3
cam_step_angle_horz                                = -0.35
cost                                               = 1000
value                                              = -20

[up_sect_firste_fort]
cost                                               = 1500
fire_dispersion_base                               = -0.05
value                                              = +30

[up_sect_secona_fort]
bullet_speed                                       = +33
cost                                               = 500
value                                              = +10

[up_sect_seconc_fort]
cost                                               = 500
rpm                                                = +15
value                                              = +15

[up_sect_second_fort]
cost                                               = 1000
fire_dispersion_condition_factor                   = -0.3
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_thirda_fort]
cost                                               = 500
crosshair_inertion                                 = -0.3
inv_weight                                         = -0.33
PDM_disp_accel_factor                              = -0.15
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.15
value                                              = -0.33

[up_sect_thirdc_fort]
cost                                               = 1000
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_thirdd_fort]
cost                                               = 1000
fire_dispersion_condition_factor                   = -0.3
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0002 ;0.0011
value                                              = +15

[up_sect_fourta_fort]
cost                                               = 500
fire_dispersion_base                               = -0.01
value                                              = +10

[up_sect_fourtc_fort]
cost                                               = 1000
fire_dispersion_base                               = -0.02
value                                              = +20

[up_sect_fiftha_fort]
ammo_mag_size                                      = +4
cost                                               = 1300
value                                              = +4

[up_sect_fifthc_fort]
ammo_class                                         = ammo_9x19_fmj, ammo_9x19_pbp
bullet_speed                                       = +40
cost                                               = 3000
;fire_distance                                      = +150
misfire_end_prob                                   = 0.008
misfire_start_prob                                 = 0.0008
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0001 ;0.0011
value                                              = "9x19"

[up_firsta_fort]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_fort
icon                                               = ui_inGame2_upgrade_Fora_12_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_fort

[up_firstc_fort]
description                                        = st_up_zatp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_fort
icon                                               = ui_inGame2_upgrade_Fora_12_2
known                                              = 1
name                                               = st_up_zatp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_fort

[up_firstd_fort]
description                                        = st_up_zatp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_fort
icon                                               = ui_inGame2_upgrade_Fora_12_3
known                                              = 1
name                                               = st_up_zatp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_fort

[up_firste_fort]
description                                        = st_up_zatp_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_4
known                                              = 1
name                                               = st_up_zatp_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_fort

[up_secona_fort]
description                                        = st_up_barp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_fort
icon                                               = ui_inGame2_upgrade_Fora_12_5
known                                              = 1
name                                               = st_up_barp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_fort

[up_seconc_fort]
description                                        = st_up_barp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_6
known                                              = 1
name                                               = st_up_barp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_fort

[up_second_fort]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_7
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 3
section                                            = up_sect_second_fort

[up_thirda_fort]
description                                        = st_up_stvp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_fort
icon                                               = ui_inGame2_upgrade_Fora_12_8
known                                              = 1
name                                               = st_up_stvp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_fort

[up_thirdc_fort]
description                                        = st_up_stvp_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_9
known                                              = 1
name                                               = st_up_stvp_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_fort

[up_thirdd_fort]
description                                        = st_up_stvp_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_10
known                                              = 1
name                                               = st_up_stvp_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_fort

[up_fourta_fort]
description                                        = st_up_usmp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_fort
icon                                               = ui_inGame2_upgrade_Fora_12_11
known                                              = 1
name                                               = st_up_usmp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_fort

[up_fourtc_fort]
description                                        = st_up_usmp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_12
known                                              = 1
name                                               = st_up_usmp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 6
section                                            = up_sect_fourtc_fort

[up_fiftha_fort]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_13
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_fort

[up_fifthc_fort]
description                                        = st_up_add_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Fora_12_14
known                                              = 1
name                                               = st_up_add_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_calibre
scheme_index                                       = 1, 7
section                                            = up_sect_fifthc_fort

[up_gr_firstab_fort]
elements                                           = up_firsta_fort

[up_gr_firstcd_fort]
elements                                           = up_firstc_fort, up_firstd_fort

[up_gr_firstef_fort]
elements                                           = up_firste_fort

[up_gr_seconab_fort]
elements                                           = up_secona_fort

[up_gr_seconcd_fort]
elements                                           = up_seconc_fort, up_second_fort

[up_gr_thirdab_fort]
elements                                           = up_thirda_fort

[up_gr_thirdcd_fort]
elements                                           = up_thirdc_fort, up_thirdd_fort

[up_gr_fourtab_fort]
elements                                           = up_fourta_fort

[up_gr_fourtcd_fort]
elements                                           = up_fourtc_fort

[up_gr_fifthab_fort]
elements                                           = up_fiftha_fort

[up_gr_fifthcd_fort]
elements                                           = up_fifthc_fort
