[up_sect_firsta_fn2000]
cost                                               = 3000
fire_dispersion_condition_factor                   = -0.18
misfire_end_prob                                   = -0.016
misfire_start_prob                                 = -0.001
value                                              = +10

[up_sect_firstc_fn2000]
cost                                               = 4000
fire_dispersion_condition_factor                   = -0.18
misfire_end_prob                                   = -0.016
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.000075 ;0.0011
value                                              = +15

[up_sect_firstd_fn2000]
bullet_speed                                       = +182
cost                                               = 4000
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_firste_fn2000]
cost                                               = 5000
crosshair_inertion                                 = -2
PDM_disp_accel_factor                              = -0.75
PDM_disp_base                                      = -0.2
PDM_disp_vel_factor                                = -0.75
value                                              = +25

[up_sect_firstf_fn2000]
cost                                               = 5000
fire_dispersion_base                               = -0.02
fire_dispersion_condition_factor                   = -0.18
value                                              = +30

[up_sect_secona_fn2000]
bullet_speed                                       = +91
cost                                               = 3000
value                                              = +10

[up_sect_seconc_fn2000]
bullet_speed                                       = +182
cost                                               = 4000
fire_dispersion_base                               = -0.005
value                                              = +20

[up_sect_second_fn2000]
cost                                               = 4000
rpm                                                = +60
value                                              = +15

[up_sect_secone_fn2000]
cost                                               = 5000
fire_dispersion_base                               = -0.02
value                                              = +30

[up_sect_seconf_fn2000]
cam_dispersion                                     = -0.14
cam_dispersion_inc                                 = -0.07
cam_step_angle_horz                                = -0.65
cost                                               = 5000
value                                              = -30
zoom_cam_dispersion                                = -0.14
zoom_cam_dispersion_inc                            = -0.08
zoom_cam_step_angle_horz                           = -0.55

[up_sect_thirda_fn2000]
cam_dispersion                                     = -0.09
cam_dispersion_inc                                 = -0.04
cam_step_angle_horz                                = -0.35
cost                                               = 3000
value                                              = -10
zoom_cam_dispersion                                = -0.09
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.28

[up_sect_thirdc_fn2000]
cost                                               = 4000
fire_dispersion_condition_factor                   = -0.18
misfire_end_prob                                   = -0.016
misfire_start_prob                                 = -0.002
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00015 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.000075 ;0.0011
value                                              = +10

[up_sect_thirdd_fn2000]
cost                                               = 4000
fire_dispersion_base                               = -0.01
fire_dispersion_condition_factor                   = -0.18
value                                              = +20

[up_sect_thirde_fn2000]
cost                                               = 5000
rpm                                                = +105
value                                              = +30

[up_sect_thirdf_fn2000]
bullet_speed                                       = +273
cost                                               = 5000
fire_dispersion_base                               = -0.0075
value                                              = +30

[up_sect_fourta_fn2000]
cost                                               = 3600
scope_zoom_factor                                  = -20

[up_sect_fourtc_fn2000]
cost                                               = 6000
scope_nightvision                                  = scope_contrast

[up_sect_fourte_fn2000]
cost                                               = 20000
scope_alive_detector                               = scope_detector

[up_sect_fourtf_fn2000]
cost                                               = 10000
scope_dynamic_zoom                                 = on

[up_firsta_fn2000]
description                                        = st_up_auto_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_1
known                                              = 1
name                                               = st_up_auto_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_fn2000

[up_firstc_fn2000]
description                                        = st_up_auto_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_2
known                                              = 1
name                                               = st_up_auto_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_fn2000

[up_firstd_fn2000]
description                                        = st_up_auto_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_3
known                                              = 1
name                                               = st_up_auto_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_fn2000

[up_firste_fn2000]
description                                        = st_up_auto_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_4
known                                              = 1
name                                               = st_up_auto_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_fn2000

[up_firstf_fn2000]
description                                        = st_up_auto_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_5
known                                              = 1
name                                               = st_up_auto_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_fn2000

[up_secona_fn2000]
description                                        = st_up_zat_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = up_gr_seconcd_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_6
known                                              = 1
name                                               = st_up_zat_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_fn2000

[up_seconc_fn2000]
description                                        = st_up_zat_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_7
known                                              = 1
name                                               = st_up_zat_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_fn2000

[up_second_fn2000]
description                                        = st_up_zat_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_8
known                                              = 1
name                                               = st_up_zat_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 3
section                                            = up_sect_second_fn2000

[up_secone_fn2000]
description                                        = st_up_zat_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_9
known                                              = 1
name                                               = st_up_zat_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 2
section                                            = up_sect_secone_fn2000

[up_seconf_fn2000]
description                                        = st_up_zat_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_10
known                                              = 1
name                                               = st_up_zat_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 3
section                                            = up_sect_seconf_fn2000

[up_thirda_fn2000]
description                                        = st_up_ret_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_11
known                                              = 1
name                                               = st_up_ret_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_fn2000

[up_thirdc_fn2000]
description                                        = st_up_ret_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_12
known                                              = 1
name                                               = st_up_ret_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_fn2000

[up_thirdd_fn2000]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_fn2000
icon                                               = ui_inGame2_upgrade_FT200M_13
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_fn2000

[up_thirde_fn2000]
description                                        = st_up_ret_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_14
known                                              = 1
name                                               = st_up_ret_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 4
section                                            = up_sect_thirde_fn2000

[up_thirdf_fn2000]
description                                        = st_up_ret_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_15
known                                              = 1
name                                               = st_up_ret_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_thirdf_fn2000

[up_fourta_fn2000]
description                                        = st_up_opt_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_16
known                                              = 1
name                                               = st_up_opt_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope_4x
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_fn2000

[up_fourtc_fn2000]
description                                        = st_up_opt_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_17
known                                              = 1
name                                               = st_up_opt_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_contrast
scheme_index                                       = 1, 6
section                                            = up_sect_fourtc_fn2000

[up_fourte_fn2000]
description                                        = st_up_opt_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_18
known                                              = 1
name                                               = st_up_opt_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_autolockscope
scheme_index                                       = 2, 6
section                                            = up_sect_fourte_fn2000

[up_fourtf_fn2000]
description                                        = st_up_opt_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_FT200M_19
known                                              = 1
name                                               = st_up_opt_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_scope
scheme_index                                       = 2, 7
section                                            = up_sect_fourtf_fn2000

[up_gr_firstab_fn2000]
elements                                           = up_firsta_fn2000

[up_gr_firstcd_fn2000]
elements                                           = up_firstc_fn2000, up_firstd_fn2000

[up_gr_firstef_fn2000]
elements                                           = up_firste_fn2000, up_firstf_fn2000

[up_gr_seconab_fn2000]
elements                                           = up_secona_fn2000

[up_gr_seconcd_fn2000]
elements                                           = up_seconc_fn2000, up_second_fn2000

[up_gr_seconef_fn2000]
elements                                           = up_secone_fn2000, up_seconf_fn2000

[up_gr_thirdab_fn2000]
elements                                           = up_thirda_fn2000

[up_gr_thirdcd_fn2000]
elements                                           = up_thirdc_fn2000, up_thirdd_fn2000

[up_gr_thirdef_fn2000]
elements                                           = up_thirde_fn2000, up_thirdf_fn2000

[up_gr_fourtab_fn2000]
elements                                           = up_fourta_fn2000

[up_gr_fourtcd_fn2000]
elements                                           = up_fourtc_fn2000

[up_gr_fourtef_fn2000]
elements                                           = up_fourte_fn2000, up_fourtf_fn2000
