[up_sect_firsta_desert_eagle]
cost                                               = 1200
rpm                                                = +10
value                                              = +10

[up_sect_firstc_desert_eagle]
cam_dispersion                                     = -0.3
cam_dispersion_inc                                 = -0.3
cam_step_angle_horz                                = -0.15
cost                                               = 2400
value                                              = -20

[up_sect_firste_desert_eagle]
cost                                               = 3600
fire_dispersion_base                               = -0.025
fire_dispersion_condition_factor                   = -0.25
value                                              = +30

[up_sect_firstf_desert_eagle]
cam_dispersion                                     = -0.5
cam_dispersion_inc                                 = -0.5
cam_step_angle_horz                                = -0.25
cost                                               = 3600
value                                              = -30

[up_sect_secona_desert_eagle]
bullet_speed                                       = +40
cost                                               = 600
value                                              = +10

[up_sect_seconc_desert_eagle]
cost                                               = 2400
fire_dispersion_condition_factor                   = -0.5
misfire_end_prob                                   = -0.025
misfire_start_prob                                 = -0.0025
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00035 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00035 ;0.0011
value                                              = +15

[up_sect_secone_desert_eagle]
cost                                               = 3600
rpm                                                = +25
value                                              = +25

[up_sect_seconf_desert_eagle]
bullet_speed                                       = +120
cost                                               = 3600
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_thirda_desert_eagle]
cost                                               = 1200
crosshair_inertion                                 = -0.3
inv_weight                                         = -0.7
PDM_disp_accel_factor                              = -0.15
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.15
value                                              = -0.7

[up_sect_thirdc_desert_eagle]
cost                                               = 2400
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.15
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_thirdd_desert_eagle]
cam_dispersion                                     = -0.3
cam_dispersion_inc                                 = -0.3
cam_step_angle_horz                                = -0.15
cost                                               = 2400
value                                              = -20

[up_sect_thirde_desert_eagle]
cam_dispersion                                     = -0.5
cam_dispersion_inc                                 = -0.5
cam_step_angle_horz                                = -0.25
cost                                               = 3600
value                                              = -30

[up_sect_fourta_desert_eagle]
cost                                               = 1200
fire_dispersion_base                               = -0.01
value                                              = +10

[up_sect_fourtc_desert_eagle]
cost                                               = 2400
fire_dispersion_condition_factor                   = -0.5
misfire_end_prob                                   = -0.025
misfire_start_prob                                 = -0.0025
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.00035 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00035 ;0.0011
value                                              = +15

[up_sect_fiftha_desert_eagle]
ammo_mag_size                                      = +4
cost                                               = 3600
value                                              = +4

[up_firsta_desert_eagle]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_desert_eagle

[up_firstc_desert_eagle]
description                                        = st_up_zatp_b6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_2
known                                              = 1
name                                               = st_up_zatp_b6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_desert_eagle

[up_firste_desert_eagle]
description                                        = st_up_zatp_c4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_3
known                                              = 1
name                                               = st_up_zatp_c4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 0
section                                            = up_sect_firste_desert_eagle

[up_firstf_desert_eagle]
description                                        = st_up_zatp_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_4
known                                              = 1
name                                               = st_up_zatp_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_desert_eagle

[up_secona_desert_eagle]
description                                        = st_up_barp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_5
known                                              = 1
name                                               = st_up_barp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_desert_eagle

[up_seconc_desert_eagle]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_6
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_desert_eagle

[up_secone_desert_eagle]
description                                        = st_up_barp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_7
known                                              = 1
name                                               = st_up_barp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 2
section                                            = up_sect_secone_desert_eagle

[up_seconf_desert_eagle]
description                                        = st_up_barp_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_8
known                                              = 1
name                                               = st_up_barp_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 3
section                                            = up_sect_seconf_desert_eagle

[up_thirda_desert_eagle]
description                                        = st_up_stvp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_9
known                                              = 1
name                                               = st_up_stvp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_desert_eagle

[up_thirdc_desert_eagle]
description                                        = st_up_stvp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_10
known                                              = 1
name                                               = st_up_stvp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 2
section                                            = up_sect_thirdc_desert_eagle

[up_thirdd_desert_eagle]
description                                        = st_up_stvp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_11
known                                              = 1
name                                               = st_up_stvp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_thirdd_desert_eagle

[up_thirde_desert_eagle]
description                                        = st_up_stvp_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_12
known                                              = 1
name                                               = st_up_stvp_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 4
section                                            = up_sect_thirde_desert_eagle

[up_fourta_desert_eagle]
description                                        = st_up_usmp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_desert_eagle
icon                                               = ui_inGame2_upgrade_Black_hawk_13
known                                              = 1
name                                               = st_up_usmp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_desert_eagle

[up_fourtc_desert_eagle]
description                                        = st_up_usmp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_14
known                                              = 1
name                                               = st_up_usmp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 4
section                                            = up_sect_fourtc_desert_eagle

[up_fiftha_desert_eagle]
description                                        = st_up_addd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Black_hawk_15
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_desert_eagle

[up_gr_firstab_desert_eagle]
elements                                           = up_firsta_desert_eagle

[up_gr_firstcd_desert_eagle]
elements                                           = up_firstc_desert_eagle

[up_gr_firstef_desert_eagle]
elements                                           = up_firste_desert_eagle, up_firstf_desert_eagle

[up_gr_seconab_desert_eagle]
elements                                           = up_secona_desert_eagle

[up_gr_seconcd_desert_eagle]
elements                                           = up_seconc_desert_eagle

[up_gr_seconef_desert_eagle]
elements                                           = up_secone_desert_eagle, up_seconf_desert_eagle

[up_gr_thirdab_desert_eagle]
elements                                           = up_thirda_desert_eagle

[up_gr_thirdcd_desert_eagle]
elements                                           = up_thirdc_desert_eagle, up_thirdd_desert_eagle

[up_gr_thirdef_desert_eagle]
elements                                           = up_thirde_desert_eagle

[up_gr_fourtab_desert_eagle]
elements                                           = up_fourta_desert_eagle

[up_gr_fourtcd_desert_eagle]
elements                                           = up_fourtc_desert_eagle

[up_gr_fifthab_desert_eagle]
elements                                           = up_fiftha_desert_eagle
