[up_sect_firsta_bm16]
condition_queue_shot_dec                           = -0.00025
condition_shot_dec                                 = -0.00025
cost                                               = 200
value                                              = +10

[up_sect_firstc_bm16]
cost                                               = 250
fire_dispersion_base                               = -0.035
fire_dispersion_condition_factor                   = -0.5
value                                              = +20

[up_sect_secona_bm16]
cost                                               = 200
crosshair_inertion                                 = -0.25
inv_weight                                         = -0.9
PDM_disp_accel_factor                              = -0.05
PDM_disp_vel_factor                                = -0.05
value                                              = -0.9

[up_sect_seconc_bm16]
cost                                               = 500
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.2
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.2
value                                              = +15

[up_sect_second_bm16]
cam_dispersion                                     = -1
cam_dispersion_inc                                 = -1
cam_step_angle_horz                                = -1
cost                                               = 500
value                                              = -20
zoom_cam_dispersion                                = -0.75
zoom_cam_dispersion_inc                            = -0.75
zoom_cam_step_angle_horz                           = -0.75

[up_sect_thirda_bm16]
condition_queue_shot_dec                           = -0.00025
condition_shot_dec                                 = -0.00025
cost                                               = 200
value                                              = +10

[up_sect_thirdc_bm16]
cam_dispersion                                     = -1
cam_dispersion_inc                                 = -1
cam_step_angle_horz                                = -1
cost                                               = 500
value                                              = -20
zoom_cam_dispersion                                = -0.75
zoom_cam_dispersion_inc                            = -0.75
zoom_cam_step_angle_horz                           = -0.75

[up_firsta_bm16]
description                                        = st_up_bard_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_bm16
icon                                               = ui_inGame2_upgrade_Obrez_1
known                                              = 1
name                                               = st_up_bard_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_bm16

[up_firstc_bm16]
description                                        = st_up_bard_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Obrez_2
known                                              = 1
name                                               = st_up_bard_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_bm16

[up_secona_bm16]
description                                        = st_up_stvd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_seconcd_bm16
icon                                               = ui_inGame2_upgrade_Obrez_3
known                                              = 1
name                                               = st_up_stvd_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 1
section                                            = up_sect_secona_bm16

[up_seconc_bm16]
description                                        = st_up_stvd_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Obrez_4
known                                              = 1
name                                               = st_up_stvd_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_bm16

[up_second_bm16]
description                                        = st_up_stvd_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Obrez_5
known                                              = 1
name                                               = st_up_stvd_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 2
section                                            = up_sect_second_bm16

[up_thirda_bm16]
description                                        = st_up_autd_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_thirdcd_bm16
icon                                               = ui_inGame2_upgrade_Obrez_6
known                                              = 1
name                                               = st_up_autd_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_bm16

[up_thirdc_bm16]
description                                        = st_up_autd_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Obrez_7
known                                              = 1
name                                               = st_up_autd_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_bm16

[up_gr_firstab_bm16]
elements                                           = up_firsta_bm16

[up_gr_firstcd_bm16]
elements                                           = up_firstc_bm16

[up_gr_seconab_bm16]
elements                                           = up_secona_bm16

[up_gr_seconcd_bm16]
elements                                           = up_seconc_bm16, up_second_bm16

[up_gr_thirdab_bm16]
elements                                           = up_thirda_bm16

[up_gr_thirdcd_bm16]
elements                                           = up_thirdc_bm16
