;------------------------------------------binoc_upg_weight------------------------------------------
[up_sect_binoc_upg_weight]
cost = 1000
value = -0.3
inv_weight = -0.3

[up_binoc_upg_weight]
scheme_index = 0, 0
known = 1
effects = vartree_binoc_group_3
section = up_sect_binoc_upg_weight
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter  = something_here
prereq_functor  = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params  = 
name =gunsl_binoc_up_upg_weight_name
description =gunsl_binoc_up_upg_weight_descr
icon = ui_gunsl_up_binoc_upg_weight
;------------------------------------------binoc_upg_10x------------------------------------------
[up_sect_binoc_upg_10x]
cost = 2400
value = 0
scope_zoom_factor = -10

[up_binoc_upg_10x]
scheme_index = 0, 1
known = 1
effects = vartree_binoc_group_2, vartree_binoc_group_2_1
section = up_sect_binoc_upg_10x
property = prop_kratnost_bino
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter  = something_here
prereq_functor  = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params  = 
name = gunsl_binoc_up_upg_10x_name
description = gunsl_binoc_up_upg_10x_descr
icon = ui_gunsl_up_binoc_upg_10x
;------------------------------------------binoc_upg_night------------------------------------------
[up_sect_binoc_upg_night]
cost = 1000
value = -0.3
inv_weight = -0.3

[up_binoc_upg_night]
scheme_index = 0, 2
known = 1
effects = vartree_binoc_group_3
section = up_sect_binoc_upg_night
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter  = something_here
prereq_functor  = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params  = 
name =gunsl_binoc_up_upg_weight_name
description =gunsl_binoc_up_upg_weight_descr
icon = ui_gunsl_up_binoc_upg_weight
;------------------------------------------binoc_upg_detect------------------------------------------
[up_sect_binoc_upg_detect]
cost = 6000
value = 0
scope_alive_detector = scope_detector

[up_binoc_upg_detect]
scheme_index = 0, 3
known = 1
effects = 
section = up_sect_binoc_upg_detect
property = prop_autolockscope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter  = something_here
prereq_functor  = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params  = 
name =gunsl_binoc_up_upg_detect_name
description =gunsl_binoc_up_upg_detect_descr
icon = ui_gunsl_up_binoc_upg_detect
;------------------------------------------------------------------------------------
[vartree_binoc_group_1]
elements = up_binoc_upg_10x
[vartree_binoc_group_2]
elements = up_binoc_upg_weight
[vartree_binoc_group_2_1]
elements = up_binoc_upg_night
[vartree_binoc_group_3]
elements = up_binoc_upg_detect