[up_sect_firsta_beretta]
cost                                               = 600
rpm                                                = 10
value                                              = +10

[up_sect_firstc_beretta]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.35
misfire_end_prob                                   = -0.013
misfire_start_prob                                 = -0.0013
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0008 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0008 ;0.0011
value                                              = +15

[up_sect_firstd_beretta]
cam_dispersion                                     = -0.2
cam_dispersion_inc                                 = -0.2
cam_step_angle_horz                                = -0.15
cost                                               = 1200
value                                              = -20
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.2
zoom_cam_step_angle_horz                           = -0.3

[up_sect_firste_beretta]
cam_dispersion                                     = -0.3
cam_dispersion_inc                                 = -0.3
cam_step_angle_horz                                = -0.1
cost                                               = 3800
fire_modes                                         = 1, -1
rpm                                                = 50= 200
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.15
zoom_cam_step_angle_horz                           = -0.5

[up_sect_secona_beretta]
cost                                               = 600
rpm                                                = 10
value                                              = +10

[up_sect_seconc_beretta]
bullet_speed                                       = +75
cost                                               = 1200
fire_dispersion_base                               = -0.04
value                                              = +20

[up_sect_second_beretta]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.35
misfire_end_prob                                   = -0.013
misfire_start_prob                                 = -0.0013
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0008 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0008 ;0.0011
value                                              = +15

[up_sect_secone_beretta]
cost                                               = 1800
rpm                                                = 25
value                                              = +25

[up_sect_thirda_beretta]
cost                                               = 600
fire_dispersion_condition_factor                   = -0.35
misfire_end_prob                                   = -0.006
misfire_start_prob                                 = -0.0006
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011
value                                              = +10

[up_sect_thirdc_beretta]
cost                                               = 1200
crosshair_inertion                                 = -1
PDM_disp_accel_factor                              = -0.35
PDM_disp_base                                      = -0.2
PDM_disp_vel_factor                                = -0.35
value                                              = +15

[up_sect_thirdd_beretta]
cam_dispersion                                     = -0.2
cam_dispersion_inc                                 = -0.2
cam_step_angle_horz                                = -0.15
cost                                               = 1200
value                                              = -20
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.2
zoom_cam_step_angle_horz                           = -0.3

[up_sect_fourta_beretta]
cost                                               = 600
fire_dispersion_base                               = -0.02
fire_dispersion_condition_factor                   = -0.35
value                                              = +10

[up_sect_fourtc_beretta]
cost                                               = 1200
fire_dispersion_condition_factor                   = -0.35
misfire_end_prob                                   = -0.013
misfire_start_prob                                 = -0.0013
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0008 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0008 ;0.0011
value                                              = +15

[up_sect_fiftha_beretta]
cost                                               = 1400
silencer_name                                      = wpn_addon_silencer
silencer_status                                    = 2
silencer_x                                         = -20
silencer_y                                         = -19
snd_silncer_shot                                   = weapons\beretta\beretta_shoot_sil

[up_sect_fifthc_beretta]
ammo_class                                         = ammo_9x18_fmj, ammo_9x18_pmm
bullet_speed                                       = -40
cost                                               = 2000
;fire_distance                                      = -150
misfire_end_prob                                   = 0.008
misfire_start_prob                                 = 0.0008
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0001 ;0.0011
value                                              = "9x18"

[up_firsta_beretta]
description                                        = st_up_zatp_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_beretta
icon                                               = ui_inGame2_upgrade_Marta_1
known                                              = 1
name                                               = st_up_zatp_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_beretta

[up_firstc_beretta]
description                                        = st_up_zatp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_beretta
icon                                               = ui_inGame2_upgrade_Marta_2
known                                              = 1
name                                               = st_up_zatp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_beretta

[up_firstd_beretta]
description                                        = st_up_zatp_b7_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_beretta
icon                                               = ui_inGame2_upgrade_Marta_3
known                                              = 1
name                                               = st_up_zatp_b7_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_beretta

[up_firste_beretta]
description                                        = st_up_zatp_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_4
known                                              = 1
name                                               = st_up_zatp_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_autofire
scheme_index                                       = 2, 0
section                                            = up_sect_firste_beretta

[up_secona_beretta]
description                                        = st_up_barp_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_beretta
icon                                               = ui_inGame2_upgrade_Marta_5
known                                              = 1
name                                               = st_up_barp_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 1
section                                            = up_sect_secona_beretta

[up_seconc_beretta]
description                                        = st_up_barp_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_beretta
icon                                               = ui_inGame2_upgrade_Marta_6
known                                              = 1
name                                               = st_up_barp_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_beretta

[up_second_beretta]
description                                        = st_up_barp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_beretta
icon                                               = ui_inGame2_upgrade_Marta_7
known                                              = 1
name                                               = st_up_barp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 3
section                                            = up_sect_second_beretta

[up_secone_beretta]
description                                        = st_up_barp_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_8
known                                              = 1
name                                               = st_up_barp_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 1
section                                            = up_sect_secone_beretta

[up_thirda_beretta]
description                                        = st_up_stvp_a2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_beretta
icon                                               = ui_inGame2_upgrade_Marta_9
known                                              = 1
name                                               = st_up_stvp_a2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_beretta

[up_thirdc_beretta]
description                                        = st_up_stvp_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_10
known                                              = 1
name                                               = st_up_stvp_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 4
section                                            = up_sect_thirdc_beretta

[up_thirdd_beretta]
description                                        = st_up_stvp_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_11
known                                              = 1
name                                               = st_up_stvp_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 5
section                                            = up_sect_thirdd_beretta

[up_fourta_beretta]
description                                        = st_up_usmp_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_beretta
icon                                               = ui_inGame2_upgrade_Marta_12
known                                              = 1
name                                               = st_up_usmp_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_beretta

[up_fourtc_beretta]
description                                        = st_up_usmp_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_13
known                                              = 1
name                                               = st_up_usmp_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 6
section                                            = up_sect_fourtc_beretta

[up_fiftha_beretta]
description                                        = st_up_add_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_14
known                                              = 1
name                                               = st_up_add_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_silencer
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_beretta

[up_fifthc_beretta]
description                                        = st_up_add_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_Marta_15
known                                              = 1
name                                               = st_up_add_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_calibre
scheme_index                                       = 1, 7
section                                            = up_sect_fifthc_beretta

[up_gr_firstab_beretta]
elements                                           = up_firsta_beretta

[up_gr_firstcd_beretta]
elements                                           = up_firstc_beretta, up_firstd_beretta

[up_gr_firstef_beretta]
elements                                           = up_firste_beretta

[up_gr_seconab_beretta]
elements                                           = up_secona_beretta

[up_gr_seconcd_beretta]
elements                                           = up_seconc_beretta, up_second_beretta

[up_gr_seconef_beretta]
elements                                           = up_secone_beretta

[up_gr_thirdab_beretta]
elements                                           = up_thirda_beretta

[up_gr_thirdcd_beretta]
elements                                           = up_thirdc_beretta, up_thirdd_beretta

[up_gr_fourtab_beretta]
elements                                           = up_fourta_beretta

[up_gr_fourtcd_beretta]
elements                                           = up_fourtc_beretta

[up_gr_fifthab_beretta]
elements                                           = up_fiftha_beretta

[up_gr_fifthcd_beretta]
elements                                           = up_fifthc_beretta
