[up_sect_firsta_ash12]
cost                                               = 4000
rpm                                                = +30
value                                              = +10

[up_sect_firstc_ash12]
cost                                               = 5500
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.011
misfire_start_prob                                 = -0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00005 ;0.0011
value                                              = +15

[up_sect_firstd_ash12]
cam_dispersion                                     = -0.17
cam_dispersion_inc                                 = -0.08
cam_step_angle_horz                                = -0.20
cost                                               = 5500
value                                              = -20
zoom_cam_dispersion                                = -0.046
zoom_cam_dispersion_inc                            = -0.070
zoom_cam_step_angle_horz                           = -0.13

[up_sect_firste_ash12]
cam_dispersion                                     = -0.18
cam_dispersion_inc                                 = -0.09
cam_step_angle_horz                                = -0.20
cost                                               = 7000
value                                              = -30
zoom_cam_dispersion                                = -0.120
zoom_cam_dispersion_inc                            = -0.05
zoom_cam_step_angle_horz                           = -0.115

[up_sect_secona_ash12]
cam_dispersion                                     = -0.07
cam_dispersion_inc                                 = -0.028
cam_step_angle_horz                                = -0.12
cost                                               = 4000
value                                              = -10
zoom_cam_dispersion                                = -0.020
zoom_cam_dispersion_inc                            = -0.030
zoom_cam_step_angle_horz                           = -0.045

[up_sect_seconc_ash12]
cost                                               = 5500
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.011
misfire_start_prob                                 = -0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00005 ;0.0011
value                                              = +15

[up_sect_secone_ash12]
cam_dispersion                                     = -0.2
cam_dispersion_inc                                 = -0.1
cam_step_angle_horz                                = -0.25
cost                                               = 6000
value                                              = -30
zoom_cam_dispersion                                = -0.125
zoom_cam_dispersion_inc                            = -0.1
zoom_cam_step_angle_horz                           = -0.125

[up_sect_seconf_ash12]
cost                                               = 7000
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.3
value                                              = +25

[up_sect_thirda_ash12]
cam_dispersion                                     = -0.08
cam_dispersion_inc                                 = -0.03
cam_step_angle_horz                                = -0.12
cost                                               = 4000
value                                              = -10
zoom_cam_dispersion                                = -0.05
zoom_cam_dispersion_inc                            = -0.035
zoom_cam_step_angle_horz                           = -0.05

[up_sect_thirdc_ash12]
cost                                               = 5500
rpm                                                = +45
value                                              = +15

[up_sect_thirdd_ash12]
cost                                               = 5500
fire_dispersion_condition_factor                   = -0.2
misfire_end_prob                                   = -0.011
misfire_start_prob                                 = -0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.00005 ;0.0011
value                                              = +15

[up_sect_thirde_ash12]
cost                                               = 7000
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.3
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.3
value                                              = +25

[up_sect_fourta_ash12]
cam_dispersion                                     = -0.06
cam_dispersion_inc                                 = -0.015
cam_step_angle_horz                                = -0.08
cost                                               = 4000
value                                              = -10
zoom_cam_dispersion                                = -0.03
zoom_cam_dispersion_inc                            = -0.030
zoom_cam_step_angle_horz                           = -0.04

[up_sect_fourtc_ash12]
cost                                               = 5500
rpm                                                = +45
value                                              = +15

[up_sect_fourte_ash12]
cost                                               = 7000
rpm                                                = +80
value                                              = +25

[up_sect_fiftha_ash12]
ammo_mag_size                                      = 15
ammo_mag_size_ui                                   = 15
cost                                               = 1600
value                                              = +15

[up_firsta_ash12]
description                                        = st_up_zat_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_1
known                                              = 1
name                                               = st_up_zat_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_ash12

[up_firstc_ash12]
description                                        = st_up_zat_b4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_2
known                                              = 1
name                                               = st_up_zat_b4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_ash12

[up_firstd_ash12]
description                                        = st_up_zat_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_3
known                                              = 1
name                                               = st_up_zat_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 1
section                                            = up_sect_firstd_ash12

[up_firste_ash12]
description                                        = st_up_zat_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_4
known                                              = 1
name                                               = st_up_zat_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 0
section                                            = up_sect_firste_ash12

[up_secona_ash12]
description                                        = st_up_auto_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_5
known                                              = 1
name                                               = st_up_auto_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 1
section                                            = up_sect_secona_ash12

[up_seconc_ash12]
description                                        = st_up_auto_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_6
known                                              = 1
name                                               = st_up_auto_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 2
section                                            = up_sect_seconc_ash12

[up_secone_ash12]
description                                        = st_up_auto_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_7
known                                              = 1
name                                               = st_up_auto_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 1
section                                            = up_sect_secone_ash12

[up_seconf_ash12]
description                                        = st_up_auto_c6_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_8
known                                              = 1
name                                               = st_up_auto_c6_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 2
section                                            = up_sect_seconf_ash12

[up_thirda_ash12]
description                                        = st_up_usm_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_9
known                                              = 1
name                                               = st_up_usm_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_ash12

[up_thirdc_ash12]
description                                        = st_up_usm_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_10
known                                              = 1
name                                               = st_up_usm_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_ash12

[up_thirdd_ash12]
description                                        = st_up_usm_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_11
known                                              = 1
name                                               = st_up_usm_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_ash12

[up_thirde_ash12]
description                                        = st_up_usm_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_12
known                                              = 1
name                                               = st_up_usm_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_ash12

[up_fourta_ash12]
description                                        = st_up_ret_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_13
known                                              = 1
name                                               = st_up_ret_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_ash12

[up_fourtc_ash12]
description                                        = st_up_ret_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_ash12
icon                                               = ui_inGame2_upgrade_AKM_74_2U_14
known                                              = 1
name                                               = st_up_ret_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_ash12

[up_fourte_ash12]
description                                        = st_up_ret_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_15
known                                              = 1
name                                               = st_up_ret_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_ash12

[up_fiftha_ash12]
description                                        = st_up_add_a4_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AKM_74_2U_16
known                                              = 1
name                                               = st_up_add_a4_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_ammo_size
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_ash12

[up_gr_firstab_ash12]
elements                                           = up_firsta_ash12

[up_gr_firstcd_ash12]
elements                                           = up_firstc_ash12, up_firstd_ash12

[up_gr_firstef_ash12]
elements                                           = up_firste_ash12

[up_gr_seconab_ash12]
elements                                           = up_secona_ash12

[up_gr_seconcd_ash12]
elements                                           = up_seconc_ash12

[up_gr_seconef_ash12]
elements                                           = up_secone_ash12, up_seconf_ash12

[up_gr_thirdab_ash12]
elements                                           = up_thirda_ash12

[up_gr_thirdcd_ash12]
elements                                           = up_thirdc_ash12, up_thirdd_ash12

[up_gr_thirdef_ash12]
elements                                           = up_thirde_ash12

[up_gr_fourtab_ash12]
elements                                           = up_fourta_ash12

[up_gr_fourtcd_ash12]
elements                                           = up_fourtc_ash12

[up_gr_fourtef_ash12]
elements                                           = up_fourte_ash12

[up_gr_fifthab_ash12]
elements                                           = up_fiftha_ash12
