[up_sect_firsta_abakan]
cam_dispersion                                     = -0.07
cam_dispersion_inc                                 = -0.03
cam_step_angle_horz                                = -0.07
cost                                               = 1400
value                                              = -10
zoom_cam_dispersion                                = -0.09
zoom_cam_dispersion_inc                            = -0.045
zoom_cam_step_angle_horz                           = -0.09

[up_sect_firstc_abakan]
cost                                               = 2100
fire_dispersion_condition_factor                   = -0.225
misfire_end_prob                                   = -0.02
misfire_start_prob                                 = -0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0002 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
value                                              = +15

[up_sect_firste_abakan]
cost                                               = 2600
rpm                                                = +75
value                                              = +25

[up_sect_firstf_abakan]
cam_dispersion                                     = -0.3
cam_dispersion_inc                                 = -0.1
cam_step_angle_horz                                = -0.15
cost                                               = 2600
value                                              = -30
zoom_cam_dispersion                                = -0.27
zoom_cam_dispersion_inc                            = -0.11
zoom_cam_step_angle_horz                           = -0.16

[up_sect_secona_abakan]
bullet_speed                                       = +90
cost                                               = 700
fire_dispersion_base                               = -0.005
value                                              = +10

[up_sect_seconc_abakan]
cost                                               = 2100
fire_dispersion_base                               = -0.03
fire_dispersion_condition_factor                   = -0.225
value                                              = +20

[up_sect_second_abakan]
cost                                               = 2100
rpm                                                = +45
value                                              = +15

[up_sect_secone_abakan]
bullet_speed                                       = +270
cost                                               = 2600
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_thirda_abakan]
cost                                               = 1400
fire_dispersion_condition_factor                   = -0.225
misfire_end_prob                                   = -0.01
misfire_start_prob                                 = -0.001
value                                              = +10

[up_sect_thirdc_abakan]
bullet_speed                                       = +180
cost                                               = 2100
fire_dispersion_base                               = -0.01
value                                              = +20

[up_sect_thirdd_abakan]
cam_dispersion                                     = -0.16
cam_dispersion_inc                                 = -0.07
cam_step_angle_horz                                = -0.11
cost                                               = 2100
value                                              = -20
zoom_cam_dispersion                                = -0.18
zoom_cam_dispersion_inc                            = -0.08
zoom_cam_step_angle_horz                           = -0.13

[up_sect_thirde_abakan]
cost                                               = 1300
fire_dispersion_base                               = -0.045
fire_dispersion_condition_factor                   = -0.225
value                                              = +30

[up_sect_fourta_abakan]
cost                                               = 1400
crosshair_inertion                                 = -0.5
inv_weight                                         = -1
PDM_disp_accel_factor                              = -0.1
PDM_disp_base                                      = -0.05
PDM_disp_vel_factor                                = -0.1
value                                              = -1

[up_sect_fourtc_abakan]
cost                                               = 2100
crosshair_inertion                                 = -0.5
PDM_disp_accel_factor                              = -0.33
PDM_disp_base                                      = -0.1
PDM_disp_vel_factor                                = -0.33
value                                              = +15

[up_sect_fourte_abakan]
cost                                               = 1300
crosshair_inertion                                 = -0.7
PDM_disp_accel_factor                              = -0.42
PDM_disp_base                                      = -0.12
PDM_disp_vel_factor                                = -0.42
value                                              = +25

[up_sect_fourtf_abakan]
bullet_speed                                       = +270
cost                                               = 2600
fire_dispersion_base                               = -0.015
value                                              = +30

[up_sect_fiftha_abakan]
cost                                               = 5400
grenade_launcher_name                              = wpn_addon_grenade_launcher
grenade_launcher_status                            = 2
grenade_launcher_x                                 = 117
grenade_launcher_y                                 = 23

[up_firsta_abakan]
description                                        = st_up_auto_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = on_weapon_upgrade_something_here
effects                                            = up_gr_firstcd_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_1
known                                              = 1
name                                               = st_up_auto_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = {+tets_info_1}
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 0, 0
section                                            = up_sect_firsta_abakan

[up_firstc_abakan]
description                                        = st_up_auto_b1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_firstef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_2
known                                              = 1
name                                               = st_up_auto_b1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 1, 0
section                                            = up_sect_firstc_abakan

[up_firste_abakan]
description                                        = st_up_auto_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_3
known                                              = 1
name                                               = st_up_auto_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 2, 0
section                                            = up_sect_firste_abakan

[up_firstf_abakan]
description                                        = st_up_auto_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_4
known                                              = 1
name                                               = st_up_auto_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 2, 1
section                                            = up_sect_firstf_abakan

[up_secona_abakan]
description                                        = st_up_ret_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconcd_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_5
known                                              = 1
name                                               = st_up_ret_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 0, 1
section                                            = up_sect_secona_abakan

[up_seconc_abakan]
description                                        = st_up_ret_b3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_6
known                                              = 1
name                                               = st_up_ret_b3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 1, 1
section                                            = up_sect_seconc_abakan

[up_second_abakan]
description                                        = st_up_ret_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_seconef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_7
known                                              = 1
name                                               = st_up_ret_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_rpm
scheme_index                                       = 1, 2
section                                            = up_sect_second_abakan

[up_secone_abakan]
description                                        = st_up_ret_c1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here_h
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_8
known                                              = 1
name                                               = st_up_ret_c1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 2
section                                            = up_sect_secone_abakan

[up_thirda_abakan]
description                                        = st_up_zat_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdcd_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_9
known                                              = 1
name                                               = st_up_zat_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_reliability
scheme_index                                       = 0, 2
section                                            = up_sect_thirda_abakan

[up_thirdc_abakan]
description                                        = st_up_zat_b5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_10
known                                              = 1
name                                               = st_up_zat_b5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 1, 3
section                                            = up_sect_thirdc_abakan

[up_thirdd_abakan]
description                                        = st_up_zat_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_thirdef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_11
known                                              = 1
name                                               = st_up_zat_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_recoil
scheme_index                                       = 1, 4
section                                            = up_sect_thirdd_abakan

[up_thirde_abakan]
description                                        = st_up_zat_c5_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_12
known                                              = 1
name                                               = st_up_zat_c5_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_dispersion
scheme_index                                       = 2, 3
section                                            = up_sect_thirde_abakan

[up_fourta_abakan]
description                                        = st_up_stk_a1_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtcd_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_13
known                                              = 1
name                                               = st_up_stk_a1_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_weight
scheme_index                                       = 0, 3
section                                            = up_sect_fourta_abakan

[up_fourtc_abakan]
description                                        = st_up_stk_b2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = up_gr_fourtef_abakan
icon                                               = ui_inGame2_upgrade_AS96_2_14
known                                              = 1
name                                               = st_up_stk_b2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 1, 5
section                                            = up_sect_fourtc_abakan

[up_fourte_abakan]
description                                        = st_up_stk_c3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_15
known                                              = 1
name                                               = st_up_stk_c3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_inertion
scheme_index                                       = 2, 4
section                                            = up_sect_fourte_abakan

[up_fourtf_abakan]
description                                        = st_up_stk_c2_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_16
known                                              = 1
name                                               = st_up_stk_c2_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = true
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_bullet_speed
scheme_index                                       = 2, 5
section                                            = up_sect_fourtf_abakan

[up_fiftha_abakan]
description                                        = st_up_add_a3_descr
effect_functor                                     = inventory_upgrades.effect_functor_a
effect_parameter                                   = something_here
effects                                            = 
icon                                               = ui_inGame2_upgrade_AS96_2_17
known                                              = 1
name                                               = st_up_add_a3_name
precondition_functor                               = inventory_upgrades.precondition_functor_a
precondition_parameter                             = a & b
prereq_functor                                     = inventory_upgrades.prereq_functor_a
prereq_params                                      = 
prereq_tooltip_functor                             = inventory_upgrades.prereq_tooltip_functor_a
property                                           = prop_underbarrel_slot
scheme_index                                       = 0, 4
section                                            = up_sect_fiftha_abakan

[up_gr_firstab_abakan]
elements                                           = up_firsta_abakan

[up_gr_firstcd_abakan]
elements                                           = up_firstc_abakan

[up_gr_firstef_abakan]
elements                                           = up_firste_abakan, up_firstf_abakan

[up_gr_seconab_abakan]
elements                                           = up_secona_abakan

[up_gr_seconcd_abakan]
elements                                           = up_seconc_abakan, up_second_abakan

[up_gr_seconef_abakan]
elements                                           = up_secone_abakan

[up_gr_thirdab_abakan]
elements                                           = up_thirda_abakan

[up_gr_thirdcd_abakan]
elements                                           = up_thirdc_abakan, up_thirdd_abakan

[up_gr_thirdef_abakan]
elements                                           = up_thirde_abakan

[up_gr_fourtab_abakan]
elements                                           = up_fourta_abakan

[up_gr_fourtcd_abakan]
elements                                           = up_fourtc_abakan

[up_gr_fourtef_abakan]
elements                                           = up_fourte_abakan, up_fourtf_abakan

[up_gr_fifthab_abakan]
elements                                           = up_fiftha_abakan
