[explosive_fuelcan]:delayed_action_fuse,default_weapon_params,explosive_fuelcan_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\fuelcan"
blast                                              = 6.50
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 9
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 50
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_fuelcan
frag_hit                                           = 2.75
frag_hit_impulse                                   = 150
fragment_speed                                     = 100
frags                                              = 25
frags_r                                            = 15
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = light_burn
immunities_sect                                    = explosive_fuelcan_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 70
light_color                                        = 1.9,1.3,0.5
light_range                                        = 30.0
light_time                                         = 1.5
up_throw_factor                                    = 1.0
visual                                             = dynamics\balon\balon_01.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_fuelcan_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 1.0
fire_wound_immunity                                = 0.7
radiation_immunity                                 = 1.0
shock_immunity                                     = 1.0
strike_immunity                                    = 1.0
telepatic_immunity                                 = 1.0
wound_immunity                                     = 1.0

[explosive_gaz_balon]:explosive_fuelcan
$spawn                                             = "weapons\explosive\gaz_balon"
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 16
visual                                             = dynamics\balon\gaz_balon.ogf

[explosive_tank]:delayed_action_fuse,default_weapon_params,explosive_tank_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\tank"
blast                                              = 2.50
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 10
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 50
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_mobiltank
frag_hit                                           = 3.75
frag_hit_impulse                                   = 150
fragment_speed                                     = 600
frags                                              = 15
frags_r                                            = 35
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = light_burn
immunities_sect                                    = explosive_tank_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 20
light_color                                        = 1.9,1.3,0.5
light_range                                        = 30.0
light_time                                         = 1
up_throw_factor                                    = 1.0
visual                                             = dynamics\balon\kanistra.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_tank_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 1.0
fire_wound_immunity                                = 0.7
radiation_immunity                                 = 1.0
shock_immunity                                     = 1.0
strike_immunity                                    = 1.0
telepatic_immunity                                 = 1.0
wound_immunity                                     = 1.0

[explosive_barrel_low]:delayed_action_fuse,default_weapon_params,explosive_barrel_low_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\barrel_low"
blast                                              = 3.50
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 10
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_barrel
frag_hit                                           = 3.75
frag_hit_impulse                                   = 150
fragment_speed                                     = 100
frags                                              = 5
frags_r                                            = 15
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = light_burn
immunities_sect                                    = explosive_barrel_low_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 190
light_color                                        = 1.9,1.4,0.5
light_range                                        = 14.0
light_time                                         = 0.85
up_throw_factor                                    = 1.0
visual                                             = dynamics\balon\bochka_fuel.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_grenade]:delayed_action_fuse,default_weapon_params,explosive_grenade_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\explosive_grenade"
blast                                              = 3.50
blast_impulse                                      = 240
blast_impulse_factor                               = 1
blast_r                                            = 8
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 2
explode_particles                                  = explosions\explosion_01
frag_hit                                           = 3.5
frag_hit_impulse                                   = 240
fragment_speed                                     = 100
frags                                              = 100
frags_r                                            = 5
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = fire_wound
immunities_sect                                    = explosive_explosive_grenade_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 0.1
light_color                                        = 1.9,1.4,0.5
light_range                                        = 14.0
light_time                                         = 0.85
up_throw_factor                                    = 1.0
visual                                             = dynamics\weapons\wpn_grenades\wpn_f1.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[pri_a25_enter_door_explosive_grenade]:explosive_grenade
$spawn                                             = "dynamic_objects\scene_objects\pri_a25_enter_door_explosive_grenade"
hit_type_blast                                     = chemical_burn
hit_type_frag                                      = chemical_burn
story_id                                           = pri_a25_enter_door_explosive_grenade
visual                                             = dynamics\light\light_signal.ogf

[pri_a25_antenna_grenade]:explosive_grenade
$spawn                                             = "dynamic_objects\scene_objects\pri_a25_antenna_grenade"
story_id                                           = pri_a25_antenna_grenade
visual                                             = dynamics\light\light_signal.ogf

[explosive_explosive_grenade_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 0.0
fire_wound_immunity                                = 0.0
radiation_immunity                                 = 0.0
shock_immunity                                     = 0.0
strike_immunity                                    = 0.0
telepatic_immunity                                 = 0.0
wound_immunity                                     = 0.0

[explosive_hide]:delayed_action_fuse,default_weapon_params,explosive_hide_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\explosive_hide"
blast                                              = 2.00
blast_impulse                                      = 500
blast_impulse_factor                               = 1
blast_r                                            = 30
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_01
frag_hit                                           = 3.05
frag_hit_impulse                                   = 50
fragment_speed                                     = 50
frags                                              = 15
frags_r                                            = 20
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = fire_wound
immunities_sect                                    = explosive_hide_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 0.1
light_color                                        = 1.9,1.4,0.5
light_range                                        = 14.0
light_time                                         = 0.85
up_throw_factor                                    = 1.0
visual                                             = dynamics\weapons\wpn_grenades\wpn_f1.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_hide_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 0.0
fire_wound_immunity                                = 0.0
radiation_immunity                                 = 0.0
shock_immunity                                     = 0.0
strike_immunity                                    = 0.0
telepatic_immunity                                 = 0.0
wound_immunity                                     = 0.0

[explosive_particle]:delayed_action_fuse,default_weapon_params,explosive_particle_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\explosive_particle"
blast                                              = 5.25
blast_impulse                                      = 50
blast_impulse_factor                               = 1
blast_r                                            = 8
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 2
explode_particles                                  = explosions\explosion_concrete_box
frag_hit                                           = 3.75
frag_hit_impulse                                   = 50
fragment_speed                                     = 25
frags                                              = 5
frags_r                                            = 15
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = fire_wound
immunities_sect                                    = explosive_barrel_low_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 0.1
light_color                                        = 0,0,0
light_range                                        = 0.0
light_time                                         = 0.85
up_throw_factor                                    = 1.0
visual                                             = dynamics\weapons\wpn_grenades\wpn_f1.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_barrel_low_immunities_sect]
burn_immunity                                      = 1
chemical_burn_immunity                             = 1
explosion_immunity                                 = 1
fire_wound_immunity                                = 5
radiation_immunity                                 = 1
shock_immunity                                     = 1
strike_immunity                                    = 1
telepatic_immunity                                 = 1
wound_immunity                                     = 1

[explosive_barrel]:delayed_action_fuse,default_weapon_params,explosive_barrel_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\barrel"
blast                                              = 5.50
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 10
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_barrel
frag_hit                                           = 3.75
frag_hit_impulse                                   = 150
fragment_speed                                     = 100
frags                                              = 5
frags_r                                            = 15
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = light_burn
immunities_sect                                    = explosive_barrel_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 190
light_color                                        = 1.9,1.4,0.5
light_range                                        = 14.0
light_time                                         = 0.85
up_throw_factor                                    = 1.0
visual                                             = dynamics\balon\bochka_fuel.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_barrel_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1
explosion_immunity                                 = 1
fire_wound_immunity                                = 0.7
radiation_immunity                                 = 1
shock_immunity                                     = 1
strike_immunity                                    = 1
telepatic_immunity                                 = 1
wound_immunity                                     = 1

[explosive_mobiltank]:delayed_action_fuse,default_weapon_params,explosive_mobiltank_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\mobiltank"
blast                                              = 5.50
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 10
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 500
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_mobiltank
frag_hit                                           = 3.75
frag_hit_impulse                                   = 150
fragment_speed                                     = 100
frags                                              = 5
frags_r                                            = 15
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = light_burn
immunities_sect                                    = explosive_mobiltank_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 20
light_color                                        = 1.9,1.2,0.5
light_range                                        = 30.0
light_time                                         = 1
up_throw_factor                                    = 1.0
visual                                             = dynamics\balon\kanistra.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[explosive_mobiltank_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 1.0
fire_wound_immunity                                = 0.7
radiation_immunity                                 = 1.0
shock_immunity                                     = 1.0
strike_immunity                                    = 1.0
telepatic_immunity                                 = 1.0
wound_immunity                                     = 1.0

[explosive_dinamit]:delayed_action_fuse,default_weapon_params,explosive_dinamit_sounds
$prefetch                                          = 16
$spawn                                             = "weapons\explosive\dinamit"
blast                                              = 15.00
blast_impulse                                      = 250
blast_impulse_factor                               = 1
blast_r                                            = 10
can_take                                           = false
cform                                              = skeleton
class                                              = II_EXPLO
cost                                               = 50
discovery_dependency                               = 
explode_duration                                   = 5
explode_particles                                  = explosions\explosion_dynamite
frag_hit                                           = 100
frag_hit_impulse                                   = 100
fragment_speed                                     = 200
frags                                              = 100
frags_r                                            = 10
GroupControlSection                                = spawn_group
hit_type_blast                                     = explosion
hit_type_frag                                      = chemical_burn
immunities_sect                                    = dinamit_immunities_sect
inv_grid_height                                    = 1
inv_grid_width                                     = 1
inv_grid_x                                         = 9
inv_grid_y                                         = 9
inv_name                                           = 
inv_name_short                                     = 
inv_weight                                         = 10.0
light_color                                        = 1.9,1.3,0.5
light_range                                        = 30.0
light_time                                         = 1.5
up_throw_factor                                    = 1.0
visual                                             = dynamics\box\expl_dinamit.ogf
wallmark_section                                   = explosion_marks
wm_size                                            = 0.1

[dinamit_immunities_sect]
burn_immunity                                      = 0.0
chemical_burn_immunity                             = 1.0
explosion_immunity                                 = 0.5
fire_wound_immunity                                = 0.05
radiation_immunity                                 = 0.0
shock_immunity                                     = 0.0
strike_immunity                                    = 0.0
telepatic_immunity                                 = 0.0
wound_immunity                                     = 0.0
