[delayed_action_fuse]
condition_to_explode                               = 0.f
control_inertion_factor                            = 1
destroy_time                                       = 2500
detonation_threshold_hit                           = 200
grenade_remove_time                                = 60000
set_timer_particles                                = vehiclefx\exhaust_1
time_to_explode                                    = 1.f
