;==============================================================
;
; zat_b57_sleepers_territory.ltx
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;	Modified by: DoctorX
;	Last revised: November 02, 2019
;
;==============================================================


[logic]


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Restore Krug UG poison gas
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	November 01, 2019
;
;--------------------------------------------------------------------------------------------------

; active = nil ;sr_idle
active = sr_idle

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[sr_idle]


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Restore Krug UG poison gas
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	November 02, 2019
;
;--------------------------------------------------------------------------------------------------

; on_actor_inside = {+zat_b57_gas_running_play} sr_psy_antenna %=add_cs_text(zat_b57_gas_warning)%
on_actor_inside = {+zat_b57_gas_running_play} sr_psy_antenna %=add_cs_text(zat_b57_gas_warning) +drx_ql_info_actor_in_bs_lair%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[sr_psy_antenna]
mute_sound_threshold = 1
postprocess = pas_b400_acidic.ppe
eff_intensity = 100
hit_intensity = 5
no_mumble = true
no_static = true
hit_type = chemical
hit_freq = 1000


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; Restore Krug UG poison gas
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	November 02, 2019
;
;--------------------------------------------------------------------------------------------------

; on_actor_outside = sr_idle %=del_cs_text()%
on_actor_outside = sr_idle %=del_cs_text() -drx_ql_info_actor_in_bs_lair%

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
