[logic@yan_kruglov]
suitable = {=check_npc_name(yan_ecolog_kruglov)} true
prior = 200
active = animpoint@stand
level_spot = mechanic
can_select_weapon = false

[animpoint@stand]
cover_name = yan_mechanic_smart_cover
use_camp = false
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_snd_hello = meet_hello
close_snd_bye    = nil
close_anim       = nil
close_victim    = nil
far_anim       = nil
far_victim       = nil
close_distance  = 0
far_distance    = 0
close_snd_distance = 3
abuse           = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false

