;==============================================================
;
; rad_psy_zone_3.ltx
;	CoC 1.5b r4 - DoctorX Questlines 2.0
;
;	Modified by: DoctorX
;	Last revised: August 11, 2019
;
;==============================================================


[logic]
active = sr_idle@check_story

[sr_idle@check_story]
on_info = {+story_mode_disabled} sr_idle@nil, sr_psy_antenna@no_helmet

[sr_psy_antenna@no_helmet]
eff_intensity = 100
hit_intensity = 100
on_info = {+bar_deactivate_radar_done} sr_idle@nil


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; No psi effect if actor Zombified or Monolith and not on Monolith Infiltration task
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	August 11, 2019
;
;--------------------------------------------------------------------------------------------------

; on_info2 = {=actor_community(actor_monolith)} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil
on_info2 = {=actor_community(actor_monolith) -drx_ql_info_mon_inf_task_started} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


on_info3 = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet
phantom_prob = 40
min_phantom_idle = 15000
max_phantom_idle = 20000

[sr_psy_antenna@bad_helmet]
eff_intensity = 40
hit_intensity = 0
on_info = {+bar_deactivate_radar_done} sr_idle@nil


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; No psi effect if actor Zombified or Monolith and not on Monolith Infiltration task
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	August 11, 2019
;
;--------------------------------------------------------------------------------------------------

; on_info2 = {=actor_community(actor_monolith)} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil
on_info2 = {=actor_community(actor_monolith) -drx_ql_info_mon_inf_task_started} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


on_info3 = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {!actor_has_item(bad_psy_helmet)} sr_psy_antenna@no_helmet
phantom_prob = 30
min_phantom_idle = 15000
max_phantom_idle = 20000

[sr_psy_antenna@good_helmet]
eff_intensity = 20
hit_intensity = 0
on_info = {+bar_deactivate_radar_done} sr_idle@nil


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; No psi effect if actor Zombified or Monolith and not on Monolith Infiltration task
;
;	Modified by DoctorX
;	for DoctorX Questlines 2.0
;	August 11, 2019
;
;--------------------------------------------------------------------------------------------------

; on_info2 = {=actor_community(actor_monolith)} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil
on_info2 = {=actor_community(actor_monolith) -drx_ql_info_mon_inf_task_started} sr_idle@nil, {=actor_community(actor_zombied)} sr_idle@nil

; \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


on_info3 = {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet, {!actor_has_item(good_psy_helmet)} sr_psy_antenna@no_helmet
phantom_prob = 20
min_phantom_idle = 15000
max_phantom_idle = 20000

[sr_idle@nil]
