[smart_terrain]
squad_id = 11
; spawn_point = pri_b36_smart_terrain_spawn_point
max_population = 4
respawn_params = respawn@pri_b36 
respawn_idle = 60000
  

[respawn@pri_b36]
spawn_monolith
spawn_zombied

[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = 2

[spawn_monolith]
spawn_squads =  monolith_sim_squad_advanced, monolith_sim_squad_veteran
spawn_num = 2

[exclusive]
pri_river_guide = pripyat\pri_river_guide.ltx

pri_b36_campfire_0_0 = pripyat\pri_b36_smart_terrain_campfire.ltx
pri_b36_campfire_0_1 = pripyat\pri_b36_smart_terrain_campfire.ltx
pri_b36_campfire_0_2 = pripyat\pri_b36_smart_terrain_campfire.ltx
pri_b36_campfire_0_3 = pripyat\pri_b36_smart_terrain_campfire.ltx

sniper = pripyat\pri_b36_monolith_sniper.ltx
; master = pripyat\pri_b36_monolith_master.ltx
; zombied_1 = pripyat\pri_b36_zombied.ltx
; zombied_2 = pripyat\pri_b36_zombied.ltx
; zombied_3 = pripyat\pri_b36_zombied.ltx
; zombied_4 = pripyat\pri_b36_zombied.ltx
; zombied_5 = pripyat\pri_b36_zombied.ltx
guard_1 = pripyat\pri_b36_monolith_guard.ltx
guard_2 = pripyat\pri_b36_monolith_guard.ltx
; marine_1 = pripyat\pri_b36_monolith_marines_1.ltx
; marine_2 = pripyat\pri_b36_monolith_marines_2.ltx
; marine_3 = pripyat\pri_b36_monolith_marines_3.ltx
; marine_4 = pripyat\pri_b36_monolith_marines_4.ltx
; marine_5 = pripyat\pri_b36_monolith_marines_5.ltx
; marine_sniper = pripyat\pri_b36_monolith_marines_sniper.ltx
