[smart_terrain]
squad_id = 24
max_population = 4
respawn_params = respawn@pri_a18   
respawn_idle = 60000

[respawn@pri_a18]
spawn_monolith
spawn_zombied

[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {-bar_deactivate_radar_done} 1, 0

[spawn_monolith]
spawn_squads = monolith_sim_squad_advanced
spawn_num = 1

[exclusive]
monolith_1 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_2 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_3 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_4 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_5 = pripyat\pri_a18_terrain_ex_w.ltx

pri_a18_smart_terrain_camp_work_1 = pripyat\pri_a18_terrain_ex_w.ltx
pri_a18_smart_terrain_camp_work_2 = pripyat\pri_a18_terrain_ex_w.ltx
pri_a18_smart_terrain_camp_work_3 = pripyat\pri_a18_terrain_ex_w.ltx
pri_a18_smart_terrain_camp_work_4 = pripyat\pri_a18_terrain_ex_w.ltx

; monolith_post_guard_1 = pripyat\pri_a18_terrain_ex_w.ltx
; monolith_post_guard_2 = pripyat\pri_a18_terrain_ex_w.ltx
; monolith_post_guard_3 = pripyat\pri_a18_terrain_ex_w.ltx
; monolith_post_guard_4 = pripyat\pri_a18_terrain_ex_w.ltx
; monolith_post_guard_5 = pripyat\pri_a18_terrain_ex_w.ltx
 
; pri_a18_monolith_corridor = pripyat\pri_a18_terrain_ex_w.ltx
 
; pri_a18_monolith_2nd_corridor_1 = pripyat\pri_a18_terrain_ex_w.ltx