[logic@pri_sim_1_guard_5_walk]
active = walker@pri_sim_1_guard_5_walk
suitable = {!surge_started} true
prior = 25

[walker@pri_sim_1_guard_5_walk]
path_walk = guard_5_walk
path_look = guard_5_look
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
def_state_standing = binocular