[logic@pri_sim_1_animpoint_campfire_0_0]
active = animpoint@pri_sim_1_animpoint_campfire_0_0
suitable = {!surge_started !npc_community(zombied)} true
prior = 45

[animpoint@pri_sim_1_animpoint_campfire_0_0]
cover_name = pri_sim_1_animpoint_campfire_0_0
use_camp = true
turn_on_campfire = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false


[logic@pri_sim_1_animpoint_campfire_0_1]
active = animpoint@pri_sim_1_animpoint_campfire_0_1
suitable = {!surge_started !npc_community(zombied)} true
prior = 45

[animpoint@pri_sim_1_animpoint_campfire_0_1]
cover_name = pri_sim_1_animpoint_campfire_0_1
use_camp = true
turn_on_campfire = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false



[logic@pri_sim_1_animpoint_campfire_0_2]
active = animpoint@pri_sim_1_animpoint_campfire_0_2
suitable = {!surge_started !npc_community(zombied)} true
prior = 45

[animpoint@pri_sim_1_animpoint_campfire_0_2]
cover_name = pri_sim_1_animpoint_campfire_0_2
use_camp = true
turn_on_campfire = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false



[logic@pri_sim_1_animpoint_campfire_0_3]
active = animpoint@pri_sim_1_animpoint_campfire_0_3
suitable = {!surge_started !npc_community(zombied)} true
prior = 45

[animpoint@pri_sim_1_animpoint_campfire_0_3]
cover_name = pri_sim_1_animpoint_campfire_0_3
use_camp = true
turn_on_campfire = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false



[logic@pri_sim_1_animpoint_campfire_0_4]
active = animpoint@pri_sim_1_animpoint_campfire_0_4
suitable = {!surge_started !npc_community(zombied)} true
prior = 45

[animpoint@pri_sim_1_animpoint_campfire_0_4]
cover_name = pri_sim_1_animpoint_campfire_0_4
use_camp = true
turn_on_campfire = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false