[logic@pri_river_guide]
suitable = {=check_npc_name(zat_b106_stalker_garmata)} true
prior = 200
active = animpoint@pri_river_guide_cover
level_spot = quest_npc

[animpoint@pri_river_guide_cover]
cover_name = pri_river_guide_cover
avail_animations = animpoint_stay_wait
use_camp = false
meet = meet
reach_distance = 5000
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
reach_movement = run

[meet]
close_snd_hello = meet_hello
close_snd_bye    = nil
close_anim       = nil
close_victim    = nil
far_anim       = nil
far_victim       = nil
close_distance  = 0
far_distance    = 0
close_snd_distance = 3
abuse           = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
trade_enable    = false

