[logic@pri_a16_medic]
suitable = {=check_npc_name(pri_medic_stalker)} true
trade = misc\trade\trade_medic.ltx
prior = 200
active = animpoint@pri_a16_medic

[animpoint@pri_a16_medic]
cover_name = pri_a16_animp_medic
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
meet = meet
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false

[meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance 	= 0
far_distance	= 0
use 			= {=actor_enemy} false, true
trade_enable 	= {=actor_enemy} false, true
allow_break 	= false
