[logic@marsh_doctor]
suitable = {=check_npc_name(mar_smart_terrain_base_doctor)} true
trade = misc\trade\trade_medic.ltx
prior = 200
active = animpoint@base
can_select_weapon = false
level_spot = medic

[animpoint@base]
cover_name = mar_base_doctor_medic
use_camp = false
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = mar_base_surge_hide_a2
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_info = {!npc_in_zone(mar_base_surge_hide_a2) !has_enemy} %=teleport_npc_lvid(66845)%

[meet]
close_snd_hello = mar_csky_doctor_meet
;close_snd_hello = zat_b22_stalker_medic_greeting
close_snd_bye = mar_csky_doctor_meet_bye
;close_snd_bye = zat_b22_stalker_medic_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break 	= false
meet_on_talking = false
