[logic@mar_base_owl_stalker_trader]
active = animpoint@base
suitable = {=check_npc_name(mar_base_owl_stalker_trader)} true
prior = 200
trade = misc\trade\trade_spore.ltx
can_select_weapon = false
level_spot = trader
dont_keep_items = true

[animpoint@base]
reach_distance = 1000
cover_name = mar_base_sc_trader
avail_animations = animpoint_sit_normal
meet = meet@trade
;out_restr = mar_base_surge_hide_a4
use_camp = false
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false



[meet@trade]
close_snd_hello = mar_csky_trader_meet
close_snd_bye 	= mar_csky_trader_meet_bye
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
