[anomal_zone]
layers_count = 1
respawn_tries = 2
max_artefacts = 3

artefacts = af_cristall, af_fireball, af_dummy_glassbeads, af_eye, af_fire, af_drops, af_medusa, af_cristall_flower, af_night_star, af_vyvert, af_blood, af_mincer_meat, af_soul, af_fuzz_kolobok, af_rusty_kristall, af_cocoon, af_repei, af_fountain, af_cell, af_spaika, af_signet, af_bat, af_sun, af_ear, af_chelust, af_atom, af_lighthouse, af_fire_loop, af_zhelch, af_sandstone, af_skull_miser, af_kislushka, af_black_angel, af_grapes, af_star_phantom, af_medallion, af_peas, af_fonar, af_generator, af_tapeworm, af_moh, af_ball, af_elektron, af_serofim, af_kogot, amk_cristal_drops, amk_ice_s, amk_snezhok, amk_yoyo, af_gauss, af_izumrud, af_kashtan, af_plenka, af_setka, af_wish, af_mincer_izumrud
coeff = 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 1, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1
start_artefact = af_night_star 

;applying_force_xz = 200
;applying_force_y = 400
artefact_ways = marsh_wa_way_1, marsh_wa_way_2, marsh_wa_way_3, marsh_wa_way_4, marsh_wa_way_5, marsh_wa_way_6, marsh_wa_way_7
