[logic@jup_b217_stalker_tech]
suitable = {=check_npc_name(jup_b217_stalker_tech)} true
active = animpoint@sit
prior = 200
level_spot = mechanic

[animpoint@sit]
cover_name = jup_a6_animpoint_tech
reach_distance = 10
avail_animations = animpoint_sit_normal
out_restr = jup_a6_sr_noweap
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
meet = meet
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {!actor_enemy} true, false
on_info = {=npc_in_zone(jup_b25_tell_story_control) !has_enemy} %=teleport_npc_lvid(645406)%

[meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
allow_break 	= false
close_snd_hello = jup_b217_stalker_tech_greeting
close_snd_bye 	= jup_b217_stalker_tech_farewell
meet_on_talking = false