[logic@esc_2_12_stalker_wolf]
active = animpoint@stand
level_spot = quest_npc
suitable = {=check_npc_name(esc_2_12_stalker_wolf)} true
prior = 140

[animpoint@stand]
cover_name = esc_wolf_smart_cover
use_camp = false
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
;reach_distance = 10
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
enemy_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_snd_hello = meet_hello
close_snd_bye 	= nil
close_distance  = 0
far_distance    = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
meet_on_talking = false
trade_enable 	= false
allow_break 	= false