[logic@esc_smart_terrain_5_7_loner_mechanic]
suitable = {=check_npc_name(esc_smart_terrain_5_7_loner_mechanic_stalker)} true
prior = 200
active = animpoint@stand
level_spot = mechanic
can_select_weapon = false

[animpoint@stand]
cover_name = esc_smart_terrain_5_7_smart_cover_mechanic
avail_animations = ward
use_camp = false
meet = meet@mechanic
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
reach_distance = 10
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
enemy_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[meet@mechanic]
close_snd_hello = esc_mech_meet
close_snd_bye = esc_mech_meet_bye
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
meet_on_talking = false
allow_break = false