[logic@esc_2_12_stalker_fanat]
suitable = {=check_npc_name(esc_2_12_stalker_fanat)} true
level_spot = quest_npc
prior = 140
active = animpoint@base

[animpoint@base]
cover_name = esc_2_12_stalker_nimble_cover
avail_animations = animpoint_sit_ass
use_camp = false
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
invulnerable = {!actor_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
turn_on_campfire = true