[walker@generic]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
turn_on_campfire = false

[logic@bar_dolg_leader]
suitable = {=check_npc_name(bar_dolg_leader)} true
prior = 200
active = walker@bar_dolg_leader
level_spot = quest_npc

[walker@bar_dolg_leader]:walker@generic
path_walk = bar_dolg_leader_walk
path_look = bar_dolg_leader_look
use_camp = false
meet = meet@bar_dolg_leader
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false

[meet@bar_dolg_leader]
close_snd_hello = bar_dolg_leader_hello
close_anim = ward
close_distance = 3
close_victim = actor
use = {=actor_enemy} false, true
trade_enable = false