device_vsync off
ph_iterations 18
r1_detail_textures off
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_use_terrain_mask on
r2_allow_r1_lights off
r2_def_aref_quality 140.
r2_detail_bump on
r2_dof -1.250000,1.400000,600.000000
r2_dof_kernel 5.
r2_dof_sky 30.
r2_dof_weather on
r2_drops_control (0.000000, 0.000000, 0.000000)
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 4.
r2_gloss_min 0.001
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.00001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000)
r2_parallax_h 0.02
r2_slight_fade 0.5
r2_ss_sunshafts_length 1.
r2_ss_sunshafts_radius 1.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale_amb 0.6
r2_sun_lumscale_hemi 0.7
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_medium
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_sunshafts_min 0.
r2_sunshafts_mode sunshafts_volumetric
r2_sunshafts_value 1.
r2_tonemap_adaptation 1.5
r2_tonemap_amount 1.
r2_tonemap_lowlum 0.2
r2_tonemap_middlegray 1.1
r2_type_aa off
r2_use_bump on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_volumetric_smoke on
r__actor_shadow off
r__detail_density 0.3
r__dtex_range 50.
r__fakescope 1
r__geometry_lod 0.75
r__ground_fog_enable 0
r__heatvision 0
r__no_ram_textures on
r__shader_cache on
r__tf_aniso 8
r__tf_mipbias 0.
r__wallmark_ttl 50.
render_info on
rs_skeleton_update 32
xrEngine_vid_windowtype fullscreen
xrGame_3d_scopes on