;-------------------------------------------------------------------------------
;----- БТР-80 ------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

;camera_pos			= -0.42, 1.83, 2.22	;смещение камеры в кабине влево-вправо, вверх-вниз, вперед-назад
camera_pos        		= 0.0, 3.45, 1.0

driving_wheels			= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2
steering_wheels			= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2
breaking_wheels			= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2
doors				= left_door,right_door
steer				= stearing_wheel
driver_place			= seat_left
exhausts			= exhausts
exhaust_particles		= vehiclefx\exhaust_1

damage				= damage_bones

;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------

fuel_tank			= 250 ;300		; L
fuel_consumption		= 6		; L / (100k R); liters per 100 000 rotations
engine_power			= 260		; horse_power (kW=hp*0.808) max power
max_power_rpm			= 2600		; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm			= 1600		; on this rpm engine torque reaches maximum

power_increment_factor		= 0.02
power_decrement_factor		= 0.07
rpm_increment_factor		= 0.02
rpm_decrement_factor		= 0.07
m_power_neutral_factor		= 0.75

; additional engine parameters

max_engine_rpm			= 2930		; rpm (5000) rpm will never be more
idling_engine_rpm		= 600		; rpm (750) min rpm - starts from this rpm value

;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------

reference_radius		= 0.65		; Радиус колеса, используемый при просчёте двигателя
axle_friction			= 0.1 ;0.0001	; Ослабление скорости в неетральной позиции. (N*m)
steering_speed			= 0.7 ;0.5		; Время поворота рулевого колеса, в максимум. rps (1)
steering_torque			= 900000	; Сила гидроусилителя руля. (N*m)
break_torque			= 0.07		; Сила тормозных колодок. (N*m)
break_time			= 0.7 ;1.0		; время нарастания силы торможения до максимума, при подтормаживании (стрелка назад)
hand_break_torque		= 0.06		; сила торможения пробелом (по умолчанию = break_torque)

;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------

main_gear_ratio			= 14.5 ;16.5		; Передаточное отношение (чем выше, тем медленнее едем)
auto_transmission		= on		; Автоматическая коробка (on/off)

[transmission_gear_ratio]
R				= 5.5,1500,2450
N1				= 5.9,1500,2700
N2				= 5.0,1500,2700
N3       	    = 4.4,1500,2700
N4				= 3.6,1500,2700
N5				= 2.0,1500,1600

;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights			= f1,f2 ;,f11,f12

[f11]
bone				= left_light
color				= 1.0,1.0,1.0,1.0
range				= 45
cone_angle			= 50
spot_texture			= lights\lights_blamplight
glow_texture			= glow\glow_Orange_bright
glow_radius			= 2.5
[f12]
bone				= right_light
color				= 1.0,1.0,1.0,1.0
range				= 45
cone_angle			= 50
spot_texture			= lights\lights_blamplight
glow_texture			= glow\glow_Orange_bright
glow_radius			= 2.5

[f1]
bone				= front_left_door
color				= 1.0,1.0,1.0,0.1
range				= 0.1
cone_angle			= 1
spot_texture			= lights\lights_blamplight
glow_texture			= glow\glow_Yellow
glow_radius			= 1

[f2]
bone				= front_right_door
color				= 1.0,1.0,1.0,0.1
range				= 0.1
cone_angle			= 1
spot_texture			= lights\lights_blamplight
glow_texture			= glow\glow_Yellow
glow_radius			= 1

[car_sound]
snd_volume			= 1.0
snd_name			= car\veh_kamaz\engine_run
engine_sound_start_dellay	= 0.5
engine_start			= car\veh_kamaz\engine_start
engine_stop			= car\veh_kamaz\engine_stop
transmission_switch		= car\veh_kamaz\gearchange
explosion_sound			= weapons\heli_explosion
relative_pos			= 0.0,0.5,3.0

;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------

[damage_particles]
explosion_particles		= explosions\expl_mushroom_01
car_damage_particles1		= explosions\expl_car_smoke_small
car_damage_particles2		= explosions\expl_car_smoke_big
wheels_damage_particles1	= vehiclefx\exhaust_1
wheels_damage_particles2	= vehiclefx\exhaust_1
particle_bones1			= root
particle_bones2			= kabina

;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------

[particle_bones]
root				=  1.5,-0.5,1
kabina				=  1.3,-0.5,-1

;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------

[damage_items]
front_left_wheel		= 5000
front_right_wheel		= 5000
front_left_wheel2		= 5000
front_right_wheel2		= 5000
back_left_wheel			= 5000
back_right_wheel		= 5000
back_left_wheel2		= 5000
back_right_wheel2		= 5000
left_door			= 3000
right_door			= 3000

;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------

[collision_damage]

root                  = 0.0001
kabina                = 0.0001
back_left_wheel       = 0.00001
back_right_wheel      = 0.00001
back_left_wheel2      = 0.00001
back_right_wheel2     = 0.00001
front_left_wheel      = 0.00001
front_right_wheel     = 0.00001
front_left_wheel2     = 0.00001
front_right_wheel2    = 0.00001
left_door             = 0.0001
right_door            = 0.0001

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------

[damage_bones]			;аналогично секции в актере, но без анимаций
;bone_name			= <hit_scale>,<-1>,<wound_scale>
;<hit_scale>			- коэфф. изменения хита (уменьшения здоровья)
;<wound_scale>			- коэфф. изменения величины открытой раны - незадействован

default				= 1, -1, 0.1

[immunities]
;burn_immunity			= 0.05       ;коэффициенты иммунитета
;strike_immunity			= 0.0001
;shock_immunity			= 0.0
;wound_immunity			= 0.0
;radiation_immunity		= 0.0
;telepatic_immunity		= 0.0
;chemical_burn_immunity		= 0.0
;explosion_immunity		= 0.1
;fire_wound_immunity		= 0.02

burn_immunity         	= 0.05       ;коэффициенты иммунитета
strike_immunity       	= 0.0001
shock_immunity        	= 0.001
wound_immunity        	= 0.0
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.001
explosion_immunity    	= 0.05
fire_wound_immunity   	= 0.0

;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------

[explosion]
blast				= 20
blast_r				= 5
blast_impulse			= 500
frags				= 15
frags_r				= 30
frag_hit			= 0.5
frag_hit_impulse		= 350
hit_type_blast			= explosion
hit_type_frag			= fire_wound
up_throw_factor			= 0.25
wm_size				= 0.1
explode_particles		= explosions\expl_vehichels
light_color			= 0.6,0.5,0.3
light_range			= 15.0
light_time			= 0.5

;трассы от осколков
fragment_speed			= 76
fragment_tracer_max_length	= 3
explode_duration		= 60			;подолжительность взрыва (с)

;звуки
snd_explode			= weapons\heli_explosion
;wallmarks
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

;-------------------------------------------------------------------------------
;------ Weapons params ---------------------------------------------------------

[mounted_weapon_definition]
fire_bone			= mashine_gun_fire_point ; fire bone name
rotate_x_bone			= mashine_gun            ; rotate X-axis(pitch) bone name
rotate_y_bone			= mashine_gun_tower      ; rotate Y-axis(head)  bone name
min_gun_speed			= 1.5 ;0.5
max_gun_speed			= 3.5 ;2.5
wpn_section			= stationary_mgun

;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------

[destroyed]
dynamics\vehicles\veh_btr\part\btr_part
dynamics\vehicles\veh_btr\part\btr_wheel1
dynamics\vehicles\veh_btr\part\btr_wheel2
dynamics\vehicles\veh_btr\part\btr_wheel3
dynamics\vehicles\veh_btr\part\btr_wheel4

[autoremove_parts]
time				= 60

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
