;--------------------------------------------------------------------------------------------------
; ASSASSINATION FOR MERCS TASK-

[cit_killers_merc_trader_stalker_task_1]
icon = ui_inGame2_Odin_vistrel
prior = 35
storyline = false
title = cit_killers_merc_trader_stalker_task_1_name
descr = cit_killers_merc_trader_stalker_task_1_text
job_descr = cit_killers_merc_trader_stalker_task_1_about
task_complete_descr = cit_killers_merc_trader_stalker_task_1_finish
repeat_timeout = 64800
status_functor = bounty_task
target_functor = general_bounty_task
stage_complete = 1
on_job_descr = %=on_init_bounty_hunt(cit_killers_merc_trader_stalker_task_1:stalker:bandit:dolg:army)%
on_complete = %=reward_random_money(9000:11000) =reward_stash(true) =inc_task_stage(cit_killers_merc_trader_stalker_task_1) =complete_task_inc_goodwill(50:killer)%
precondition = true


;--------------------------------------------------------------------------------------------------
; ASSAULT TERRITORY FOR MERCS TASK-

[cit_killers_merc_trader_stalker_task_2]
icon = ui_inGame2_Odin_vistrel
prior = 2
storyline = false
title = cit_killers_merc_trader_stalker_task_2_name
descr = cit_killers_merc_trader_stalker_task_2_text
job_descr = cit_killers_merc_trader_stalker_task_2_about
task_complete_descr = cit_killers_merc_trader_stalker_task_2_finish
repeat_timeout = 43200
target_functor = general_under_faction_control
status_functor = check_smart_under_faction_control_staged
status_functor_params = stalker,bandit,dolg,army
stage_complete = 1
on_init = %=find_smart_under_faction_control_ex(cit_killers_merc_trader_stalker_task_2_id:stalker:bandit:dolg:army)%
precondition = {=all_avail_smart_stayed_squad_count_ge_by_faction_ex(1:nil:false:stalker:bandit:dolg:army)} true, false
on_complete = %=complete_task_inc_goodwill(50:killer) =reward_random_money(7500:8500) =reward_stash(true) =inc_task_stage(cit_killers_merc_trader_stalker_task_2) =pstor_reset(cit_killers_merc_trader_stalker_task_2_id) =pstor_reset(cit_killers_merc_trader_stalker_task_2_target_id)%
on_fail = %=pstor_reset(cit_killers_merc_trader_stalker_task_2_id) =pstor_reset(cit_killers_merc_trader_stalker_task_2_target_id)%
on_cancel = %=pstor_reset(cit_killers_merc_trader_stalker_task_2_id) =pstor_reset(cit_killers_merc_trader_stalker_task_2_target_id)%


;--------------------------------------------------------------------------------------------------
; FIND LEVEL 1 TOOLS FOR HOG TASK-

[cit_killers_merc_mechanic_stalker_task_1]
icon = ui_inGame2_Instrumenti
prior = 10
storyline = false
title = cit_killers_merc_mechanic_stalker_task_1_name
title_functor = general_fetch_task
descr = cit_killers_merc_mechanic_stalker_task_1_text
descr_functor = general_fetch_task
job_descr = cit_killers_merc_mechanic_stalker_task_1_about
fetch_descr = cit_killers_merc_mechanic_stalker_task_1_fetch_about
fetch_func = %=setup_generic_fetch_task(cit_killers_merc_mechanic_stalker_task_1_fetch:1:itm_repairkit_tier_1)%
stage_complete = 1
status_functor = actor_has_fetch_item
target_functor = general_fetch_task
task_complete_descr = cit_killers_merc_mechanic_stalker_task_1_fetch_finish
on_complete = %+cit_killers_merc_mechanic_stalker_upgrade_tier_1 =complete_task_inc_goodwill(50:killer) =reward_item_cost_mult_and_remove(cit_killers_merc_mechanic_stalker_task_1_fetch:0.8) =inc_task_stage(cit_killers_merc_mechanic_stalker_task_1)%
precondition = {-cit_killers_merc_mechanic_stalker_upgrade_tier_1} true, false


;--------------------------------------------------------------------------------------------------
; FIND LEVEL 2 TOOLS FOR HOG TASK-

[cit_killers_merc_mechanic_stalker_task_2]
icon = ui_inGame2_Instrumenti
prior = 10
storyline = false
title = cit_killers_merc_mechanic_stalker_task_2_name
title_functor = general_fetch_task
descr = cit_killers_merc_mechanic_stalker_task_2_text
descr_functor = general_fetch_task
job_descr = cit_killers_merc_mechanic_stalker_task_2_about
fetch_descr = cit_killers_merc_mechanic_stalker_task_2_fetch_about
fetch_func = %=setup_generic_fetch_task(cit_killers_merc_mechanic_stalker_task_2_fetch:1:itm_repairkit_tier_2)%
stage_complete = 1
status_functor = actor_has_fetch_item
target_functor = general_fetch_task
task_complete_descr = cit_killers_merc_mechanic_stalker_task_2_fetch_finish
on_complete = %+cit_killers_merc_mechanic_stalker_upgrade_tier_2 =complete_task_inc_goodwill(50:killer) =reward_item_cost_mult_and_remove(cit_killers_merc_mechanic_stalker_task_2_fetch:0.8) =inc_task_stage(cit_killers_merc_mechanic_stalker_task_2)%
precondition = {+cit_killers_merc_mechanic_stalker_upgrade_tier_1 -cit_killers_merc_mechanic_stalker_upgrade_tier_2} true, false


;--------------------------------------------------------------------------------------------------
; FIND LEVEL 3 TOOLS FOR HOG TASK-

[cit_killers_merc_mechanic_stalker_task_3]
icon = ui_inGame2_Instrumenti
prior = 10
storyline = false
title = cit_killers_merc_mechanic_stalker_task_3_name
title_functor = general_fetch_task
descr = cit_killers_merc_mechanic_stalker_task_3_text
descr_functor = general_fetch_task
job_descr = cit_killers_merc_mechanic_stalker_task_3_about
fetch_descr = cit_killers_merc_mechanic_stalker_task_3_fetch_about
fetch_func = %=setup_generic_fetch_task(cit_killers_merc_mechanic_stalker_task_3_fetch:1:itm_repairkit_tier_3)%
stage_complete = 1
status_functor = actor_has_fetch_item
target_functor = general_fetch_task
task_complete_descr = cit_killers_merc_mechanic_stalker_task_3_fetch_finish
on_complete = %+cit_killers_merc_mechanic_stalker_upgrade_tier_3 =complete_task_inc_goodwill(50:killer) =reward_item_cost_mult_and_remove(cit_killers_merc_mechanic_stalker_task_3_fetch:0.8) =inc_task_stage(cit_killers_merc_mechanic_stalker_task_3)%
precondition = {+cit_killers_merc_mechanic_stalker_upgrade_tier_2 -cit_killers_merc_mechanic_stalker_upgrade_tier_3} true, false
