[settings]
condlist = true
survive = {+anabiotic_in_process} true, false

[list]
;marsh
mar_base_surge_hide_a1
mar_base_surge_hide_a2
mar_base_surge_hide_a3
mar_base_surge_hide_a4
mar_base_surge_hide_a5
mar_base_surge_hide_a6
mar_base_surge_hide_a7
mar_smart_terrain_7_3_surge_hide_a1
mar_smart_terrain_5_12_surge_hide_a1
mar_smart_terrain_10_5_surge_hide_a1
mar_smart_terrain_12_2_surge_hide_a1
mar_smart_terrain_4_5_surge_hide_a1
mar_smart_terrain_3_3_surge_hide_a1
mar_smart_terrain_5_8_surge_hide_a1
mar_smart_terrain_8_11_surge_hide_a1
mar_smart_terrain_11_11_surge_hide_a1
mar_smart_terrain_11_11_surge_hide_a2
mar_smart_terrain_11_11_surge_hide_a3
mar_smart_terrain_11_11_surge_hide_a4
mar_smart_terrain_doc_surge_hide
mar_smart_terrain_doc_2_surge_hide

;escape
esc_smart_terrain_2_12_surge_hide_a1
esc_smart_terrain_2_12_surge_hide_a2
esc_smart_terrain_2_12_surge_hide_a3
esc_smart_terrain_2_12_surge_hide_a4
esc_smart_terrain_2_12_surge_hide_a5
esc_smart_terrain_2_12_surge_hide_a6
esc_smart_terrain_2_12_surge_hide_a7
esc_smart_terrain_2_12_surge_hide_a8
esc_smart_terrain_2_14_surge_hide_a1
esc_smart_terrain_7_11_surge_hide_a1
esc_smart_terrain_5_7_surge_hide_a1
esc_smart_terrain_5_7_surge_hide_a2
esc_smart_terrain_4_8_9_surge_hide_a1
esc_smart_terrain_3_16_surge_hide_a1
esc_smart_terrain_3_16_surge_hide_a2
esc_smart_terrain_3_16_surge_hide_a3
esc_smart_terrain_6_8_surge_hide_a1
esc_smart_terrain_6_6_surge_hide_a1
esc_smart_terrain_5_2_surge_hide_a1

;garbage
gar_smart_terrain_6_3_surge_hide_a1
gar_smart_terrain_5_2_surge_hide_a1
gar_smart_terrain_1_5_2_4_surge_hide_a1
gar_smart_terrain_1_5_2_4_surge_hide_a2
gar_smart_terrain_3_8_surge_hide_a1
gar_smart_terrain_3_5_surge_hide_a1

;agroprom
agr_smart_terrain_1_6_surge_hide_a1
agr_smart_terrain_1_6_surge_hide_a2
agr_smart_terrain_1_6_surge_hide_a3
agr_smart_terrain_1_6_surge_hide_a4
agr_smart_terrain_1_6_surge_hide_a5
agr_smart_terrain_1_6_surge_hide_a6
agr_smart_terrain_1_6_surge_hide_a7
agr_smart_terrain_1_6_surge_hide_a8
agr_smart_terrain_4_4_surge_hide_a1
agr_smart_terrain_4_4_surge_hide_a2
agr_smart_terrain_4_4_near_2_surge_hide_a1
agr_smart_terrain_6_4_surge_hide_a1
;actor only
agr_surge_hide_actor

;darkscape
ds_escape_tunnel_surge_hide
ds2_lager_st_surge_hide_a1
ds_gas_station_surge_hide
ds_farm_house_surge_hide
ds_ptr_surge_hide_a1
ds_ptr_surge_hide_a2
;no aimap
rocky_tunnel_actor_only_surge_hide_a1
rocky_tunnel_actor_only_surge_hide_a2
ds_under_the_bridge

;darkvalley
val_smart_terrain_7_3_surge_hide_a1
val_smart_terrain_7_4_surge_hide_a1
val_smart_terrain_7_5_surge_hide_a1
val_smart_terrain_7_5_surge_hide_a2
val_smart_terrain_7_5_surge_hide_a3
val_smart_terrain_7_5_surge_hide_a4
val_smart_terrain_7_5_surge_hide_a5
val_smart_terrain_1_2_surge_hide_a1
val_smart_terrain_9_6_surge_hide_a1
val_smart_terrain_4_0_surge_hide_a1
val_smart_terrain_4_0_surge_hide_a2
val_smart_terrain_9_4_surge_hide_a1

;bar
bar_zastava_surge_hide_a1
bar_visitors_surge_hide_a1
bar_visitors_surge_hide_a2
bar_visitors_surge_hide_a3
bar_visitors_surge_hide_a4
bar_visitors_surge_hide_a5
bar_visitors_surge_hide_a6
bar_arena_surge_hide_a1
bar_arena_ug_surge_hide_a1
bar_100rad_surge_hide_a1
bar_dolg_general_surge_hide_a1
bar_dolg_general_surge_hide_a2
;bar actor only:
bar_dolg_general_surge_hide_a3

;rostok
ros_smart_killers1_surge_hide_a1
ros_smart_killers1_surge_hide_a2
ros_smart_snork1_surge_hide_a1
ros_smart_bloodsucker1_surge_hide_a1
ros_smart_monster5_surge_hide_a1
ros_smart_stalker_bandits1_surge_hide_a1
ros_tunnel_to_yantar_surge_hide_a1
;rostok actor only:
ros_closed_house_surge_hide

;yantar
yan_smart_terrain_6_4_surge_hide_a1
yan_smart_terrain_5_5_surge_hide_a1
yan_smart_terrain_2_4_surge_hide_a1
yan_smart_terrain_2_4_surge_hide_a2
yantar_tunnel_surge_hide
yantar_tunnel_surge_hide_2

;military
mil_smart_terrain_4_3_surge_hide_a1
mil_smart_terrain_4_3_surge_hide_a2
mil_smart_terrain_4_3_surge_hide_a3
mil_smart_terrain_4_3_surge_hide_a4
mil_smart_terrain_4_3_surge_hide_a5
mil_smart_terrain_4_2_surge_hide_a1
mil_smart_terrain_4_2_surge_hide_a2
mil_smart_terrain_7_4_surge_hide_a1
mil_smart_terrain_2_4_surge_hide_a1
mil_smart_terrain_4_8_surge_hide_a1
mil_smart_terrain_7_12_surge_hide_a1
mil_smart_terrain_7_12_surge_hide_a2
mil_smart_terrain_7_7_surge_hide_a1
mil_smart_terrain_7_7_surge_hide_a2
mil_smart_terrain_2_10_surge_hide_a1

;red_forest
red_smart_terrain_4_2_surge_hide_a1
red_smart_terrain_4_2_surge_hide_a2
red_smart_terrain_6_3_surge_hide_a1
red_smart_terrain_3_2_surge_hide_a1
red_smart_terrain_bridge_surge_hide_a1
red_smart_terrain_bridge_surge_hide_a2
red_bridge_bandit_smart_surge_hide_a1

;limansk
lim_smart_terrain_1_surge_hide_a1
lim_smart_terrain_2_surge_hide_a1
lim_smart_terrain_3_surge_hide_actor_only
lim_smart_terrain_3_surge_hide_npc_only
lim_smart_terrain_4_surge_hide_a1
lim_smart_terrain_5_surge_hide_a1
lim_smart_terrain_6_surge_hide_a1
lim_smart_terrain_9_surge_hide_a1
lim_smart_terrain_10_surge_hide_a1

;hospital
hospital_surge_hide

;dead city
cit_killers_surge_hide_a1
cit_killers_surge_hide_a2
cit_bandits_surge_hide_a1

;radar
rad2_prip_teleport_surge_hide_a1
rad_antenna_camper_surge_hide_a1
rad_antenna_monolith_surge_hide_a1
rad_antenna_patrol_surge_hide_a1
rad_antenna_patrol_surge_hide_a2
rad_entrance_surge_hide_a1
rad_entrance_surge_hide_a2
rad_entrance_surge_hide_a3
rad_prip_road_surge_hide_a1
rad_prip_road_surge_hide_a2
rad_sleep_room_psy_activity

;pripyat
pri_depot_surge_hide_a1
pri_hotel_surge_hide_a1
pri_monolith_surge_hide_a1
pri_smart_bloodsucker_lair1_surge_hide_a1
pri_smart_controler_lair1_surge_hide_a1
pri_smart_giant_lair1_surge_hide_a1
pri_smart_monolith_stalker6_surge_hide_a1
pri_smart_snork_lair1_surge_hide_a1
pri_monolith_surge_hide_a2
pri_underground_garage_surge_hide
pri_post_surge_hide
pri_milicia_surge_hide

;stancia_1
aes_surge_hide

;stancia_2
aes2_surge_hide

;generators
gen_underground_surge_hide
gen_lab_entrance_surge_hide
gen_wood_house_surge_hide
gen_brick_house_surge_hide
gen_small_outpost_surge_hide
gen_tube_surge_hide

;trucks cemetery
trc_sim_20_surge_hide_1
trc_sim_20_surge_hide_2
;actor only
trc_sim_20_surge_hide_3
trc_sim_20_surge_hide_4
trc_sim_6_surge_hide_1
trc_sim_6_surge_hide_2
trc_sim_6_surge_hide_3
trc_sim_2_surge_hide_1
trc_sim_2_surge_hide_2
trc_sim_2_surge_hide_3
trc_sim_2_surge_hide_4
trc_sim_2_surge_hide_5
trc_sim_2_surge_hide_6
;actor only
trc_sim_2_surge_hide_7
trc_sim_1_surge_hide_1

;zaton
zat_surge_hide_a2
zat_surge_hide_b42
zat_surge_hide_b44
zat_surge_hide_b7
zat_surge_hide_b18
zat_surge_hide_b101
zat_surge_hide_b38
zat_surge_hide_b33
zat_b33_surge_hide_2
zat_surge_hide_b40
zat_surge_hide_a23
zat_surge_hide_b100
zat_surge_hide_b28
zat_surge_hide_b5
zat_surge_hide_b400
zat_b22_stalker_medic_identified
zat_surge_hide_b103
zat_b103_surge_hide_2
zat_surge_hide_b38_down
zat_surge_hide_b38_side
zat_b14_surge_hide_1
zat_b14_surge_hide_2
zat_b14_surge_hide_3

;jupiter
jup_surge_hide_a10
jup_surge_hide_a12
jup_surge_hide_a6
jup_b15_sr_light
jup_surge_hide_b1
jup_surge_hide_b1_2
jup_surge_hide_b16
jup_surge_hide_b200
jup_b200_surge_hide_2
jup_b200_surge_hide_3
jup_b200_surge_hide_4
jup_b200_surge_hide_5
jup_surge_hide_b202
jup_surge_hide_b203
jup_surge_hide_b205
jup_surge_hide_b205_a1
jup_surge_hide_b205_a2
jup_surge_hide_b207
jup_surge_hide_b208
jup_surge_hide_b208_2
jup_surge_hide_b214
jup_surge_hide_b219
jup_surge_hide_b41
jup_surge_hide_b47
jup_a9_surge_hide
jup_surge_hide_b8
jup_surge_hide_a9
;pripyat
pri_surge_hide_a15
pri_surge_hide_a16
pri_surge_hide_b304
pri_surge_hide_b304_2
pri_surge_hide_b35
pri_b35_mercs_surge_hide_1
pri_b35_mercs_surge_hide_2
pri_b35_mercs_surge_hide_3
pri_b35_mercs_surge_hide_4
pri_b35_military_surge_hide_1
pri_surge_hide_a18
pri_surge_hide_a18_2
pri_surge_hide_a21
pri_surge_hide_b306
pri_surge_hide_b301
pri_surge_hide_b303
pri_surge_hide_a28
pri_surge_hide_a28_2
pri_surge_hide_a17
pri_surge_hide_b36