;Tremor, unused can probably be reused
;[zat_b22_stalker_medic_greeting]
;type                                     = npc
;path                                     = scenario\zaton\zat_b22_stalker_medic_greeting_
;shuffle                                  = rnd
;idle                                     = 0,0,100
;story_ids								  = zat_b22_stalker_medic

;[zat_b22_stalker_medic_farewell]
;type                                     = npc
;path                                     = scenario\zaton\zat_b22_stalker_medic_farewell_
;shuffle                                  = rnd
;idle                                     = 1,1,100
;story_ids 								  = zat_b22_stalker_medic

[zat_b18_noah_go_away]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\zaton\zat_b18_noah_go_away
shuffle                                  = rnd
idle                                     = 1,3,100
story_ids								 = zat_b18_noah

[zat_b18_noah_greetings]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\zaton\zat_b18_noah_greetings_
shuffle                                  = rnd
idle                                     = 1,3,100
story_ids								 = zat_b18_noah

[zat_b18_noah_no_talk]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\zaton\zat_b18_noah_no_talk_
shuffle                                  = rnd
idle                                     = 5,8,100
story_ids								 = zat_b18_noah

[zat_b3_tech_sober]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_sober
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_drunk_discount]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_drunk_discount
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_drunk]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_drunk
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_realy_drunk_discount]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_realy_drunk_discount
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_realy_drunk]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_realy_drunk
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_drink_no_more]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_drink_no_more
shuffle                                  = rnd
idle                                     = 100,100,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_take_first_dose]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_take_first_dose
shuffle                                  = rnd
idle                                     = 3,5,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_take_second_dose]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_take_second_dose
shuffle                                  = rnd
idle                                     = 3,5,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_take_third_dose]
type                                     = npc
path                                     = scenario\zaton\zat_b3_tech_take_third_dose
shuffle                                  = rnd
idle                                     = 3,5,100
play_always                              = true
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_sleep_]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\zaton\zat_b3_tech_sleep_
shuffle                                  = rnd
idle                                     = 2,4,100
story_ids								 = zat_a2_stalker_mechanic

[zat_b3_tech_no_sleep_]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\zaton\zat_b3_tech_no_sleep_
shuffle                                  = rnd
idle                                     = 3,4,100
story_ids								 = zat_a2_stalker_mechanic

[zat_a2_stalker_barmen_surge_phase_1]
type                                     = actor
path                                     = characters_voice\scenario\zaton\zat_a2_stalker_barmen_surge_phase_1
shuffle                                  = seq
idle                                     = 3,5,100
levels									 = zaton

[zat_a2_stalker_barmen_surge_phase_2]
type                                     = actor
path                                     = characters_voice\scenario\zaton\zat_a2_stalker_barmen_surge_phase_2
shuffle                                  = seq
idle                                     = 3,5,100
levels									 = zaton

[zat_a2_stalker_barmen_after_surge]
type                                     = actor
path                                     = characters_voice\scenario\zaton\zat_a2_stalker_barmen_after_surge
shuffle                                  = seq
idle                                     = 3,5,100
levels									 = zaton

[zat_b30_owl_stalker_trader_greeting]
type                                     = npc
path                                     = scenario\zaton\zat_b30_owl_stalker_trader_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids								 = zat_b30_owl_stalker_trader_id

[zat_b30_owl_stalker_trader_farewell]
type                                     = npc
path                                     = scenario\zaton\zat_b30_owl_stalker_trader_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids								 = zat_b30_owl_stalker_trader_id

[zat_a2_stalker_barmen_greeting]
type                                     = npc
path                                     = scenario\zaton\zat_a2_stalker_barmen_greeting_
shuffle                                  = rnd
play_always                              = true
idle                                     = 0,0,100
story_ids								 = zat_a2_stalker_barmen

[zat_a2_stalker_barmen_farewell]
type                                     = npc
path                                     = scenario\zaton\zat_a2_stalker_barmen_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids								 = zat_a2_stalker_barmen

[zat_a2_stalker_barmen_greeting_angry]
type                                     = npc
path                                     = scenario\zaton\zat_a2_stalker_barmen_greeting_angry_
shuffle                                  = rnd
play_always                              = true
idle                                     = 0,0,100
story_ids								 = zat_a2_stalker_barmen

[zat_a2_stalker_barmen_farewell_angry]
type                                     = npc
path                                     = scenario\zaton\zat_a2_stalker_barmen_farewell_angry_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids								 = zat_a2_stalker_barmen

[zat_a2_base_guard]
type                                     = npc
path                                     = scenario\zaton\zat_a2_base_guard_
shuffle                                  = rnd
idle                                     = 15,30,100
story_ids								 = zat_a2_base_guard

[zat_b7_bandit_boss_sultan_greeting]
type                                     = npc
path                                     = scenario\zaton\zat_b7_bandit_boss_sultan_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids								 = zat_b7_bandit_boss_sultan

[zat_b7_bandit_boss_sultan_farewell]
type                                     = npc
path                                     = scenario\zaton\zat_b7_bandit_boss_sultan_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids								 = zat_b7_bandit_boss_sultan

[zat_b215_stalker_guide_greeting]
type                                     = npc
path                                     = scenario\zaton\zat_b215_stalker_guide_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids 								 = zat_b215_stalker_guide_zaton

[zat_b215_stalker_guide_farewell]
type                                     = npc
path                                     = scenario\zaton\zat_b215_stalker_guide_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids 								 = zat_b215_stalker_guide_zaton

;Ambients, not actually sure if they are used outside of the active quests
[zat_b14_roof_rain]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\rainonroof
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_roof_rain_2]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\rainonroof
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_roof_rain_3]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\rainonroof
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_frogs_1]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\outdoors\frogs_choir_1
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_frogs_2]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\outdoors\frogs_choir_2
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_frogs_3]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\outdoors\frogs_choir_3
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_winds]
type                                     = 3d
npc_prefix                               = false
path                                     = ambient\outdoors\wings_1
shuffle                                  = seq
idle                                     = 3,5,100
levels 									 = zaton

[zat_b14_waterdrops1]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\waterdrops1
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_no_work]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\mon_work
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_whistling_wind]
type                                     = looped
npc_prefix                               = false
path                                     = ambient\whistling_wind_22
shuffle                                  = loop
idle                                     = 10,15,100
levels 									 = zaton

[zat_b14_metal]
type                                     = 3d
npc_prefix                               = false
path                                     = ambient\x18\x18_metal_3
shuffle                                  = seq
idle                                     = 3,5,100
levels 									 = zaton