; ._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._. ; ; script_sound_story_and_music.ltx ; -------------------------------- ; ; Call of the Zone for IWP ; moonshroom ; ; Changelist ; ---------- ; [ 19/08/2024 1:52:05 PM ] ; -> Fixed jokes, intros and stories not playing ; (parser not working?) [moonshroom] ; ; ._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.._.-._.-._. ;************************************************************ ;** guitar play ;************************************************************ [intro_music] type = npc avail_communities = stalker, bandit, dolg, freedom, csky npc_prefix = true path = talk\intros\intro_music_ shuffle = rnd idle = 1,1,100 [play_guitar] type = 3d avail_communities = stalker, bandit, dolg, freedom, csky npc_prefix = false path = music\guitar_ shuffle = rnd idle = 1,1,100 [reac_music] type = npc avail_communities = stalker, bandit, dolg, freedom, csky npc_prefix = true path = reactions\music\reaction_music_ shuffle = rnd idle = 1,1,100 group_snd = true [play_harmonica] type = 3d avail_communities = stalker, bandit, dolg, freedom, csky npc_prefix = false path = music\harmonica_ shuffle = rnd idle = 1,1,100 ;*************************************************************** ;** joke ;*************************************************************** [intro_joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, csky npc_prefix = true path = talk\intros\intro_joke_ shuffle = rnd idle = 0,0,100 group_snd = true [joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, csky npc_prefix = true path = talk\jokes\joke_ shuffle = rnd idle = 0,0,100 group_snd = true [reac_joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, csky npc_prefix = true path = reactions\joke\reaction_joke_ shuffle = rnd idle = 0,0,100 group_snd = true [reac_laugh] type = npc avail_communities = stalker, bandit, dolg, freedom, army, csky npc_prefix = true path = reactions\story\laughter_ shuffle = rnd idle = 0,0,100 group_snd = true ;*************************************************************** ;** Байки ;*************************************************************** [strange_story_1_0] type = npc avail_communities = stalker, ;Ограничитель, чтобы рассказывали только сталкеры. Чтобы байки травились другими групировками, добавить им в папку со звуками нужные файлы npc_prefix = true path = states\s_story\story1_part_0 idle = 0,0,100 group_snd = true [strange_story_1_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story1_part_1 idle = 0,0,100 group_snd = true [strange_story_1_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story1_part_2 idle = 0,0,100 group_snd = true [strange_story_1_3] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story1_part_3 idle = 0,0,100 group_snd = true [strange_story_2_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story2_part_0 idle = 0,0,100 group_snd = true [strange_story_2_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story2_part_1 idle = 0,0,100 group_snd = true [strange_story_2_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story2_part_2 idle = 0,0,100 group_snd = true [strange_story_2_3] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story2_part_3 idle = 0,0,100 group_snd = true [strange_story_2_4] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story2_part_4 idle = 0,0,100 group_snd = true [strange_story_3_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story3_part_0 idle = 0,0,100 group_snd = true [strange_story_3_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story3_part_1 idle = 0,0,100 group_snd = true [strange_story_4_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story4_part_0 idle = 0,0,100 group_snd = true [strange_story_4_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story4_part_1 idle = 0,0,100 group_snd = true [strange_story_5_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story5_part_0 idle = 0,0,100 group_snd = true [strange_story_5_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story5_part_1 idle = 0,0,100 group_snd = true [strange_story_5_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story5_part_2 idle = 0,0,100 group_snd = true [strange_story_6_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_0 idle = 0,0,100 group_snd = true [strange_story_6_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_1 idle = 0,0,100 group_snd = true [strange_story_6_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_2 idle = 0,0,100 group_snd = true [strange_story_6_3] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_3 idle = 0,0,100 group_snd = true [strange_story_6_4] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_4 idle = 0,0,100 group_snd = true [strange_story_6_5] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story6_part_5 idle = 0,0,100 group_snd = true [strange_story_7_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_0 idle = 0,0,100 group_snd = true [strange_story_7_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_1 idle = 0,0,100 group_snd = true [strange_story_7_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_2 idle = 0,0,100 group_snd = true [strange_story_7_3] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_3 idle = 0,0,100 group_snd = true [strange_story_7_4] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_4 idle = 0,0,100 group_snd = true [strange_story_7_5] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_5 idle = 0,0,100 group_snd = true [strange_story_7_6] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story7_part_6 idle = 0,0,100 group_snd = true [strange_story_8_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story8_part_0 idle = 0,0,100 group_snd = true [strange_story_8_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story8_part_1 idle = 0,0,100 group_snd = true [strange_story_8_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story8_part_2 idle = 0,0,100 group_snd = true [strange_story_9_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story9_part_0 idle = 0,0,100 group_snd = true [strange_story_9_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story9_part_1 idle = 0,0,100 group_snd = true [strange_story_9_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story9_part_2 idle = 0,0,100 group_snd = true [strange_story_10_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story10_part_0 idle = 0,0,100 group_snd = true [strange_story_11_0] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_0 idle = 0,0,100 group_snd = true [strange_story_11_1] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_1 idle = 0,0,100 group_snd = true [strange_story_11_2] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_2 idle = 0,0,100 group_snd = true [strange_story_11_3] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_3 idle = 0,0,100 group_snd = true [strange_story_11_4] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_4 idle = 0,0,100 group_snd = true [strange_story_11_5] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_5 idle = 0,0,100 group_snd = true [strange_story_11_6] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_6 idle = 0,0,100 group_snd = true [strange_story_11_7] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_7 idle = 0,0,100 group_snd = true [strange_story_11_8] type = npc avail_communities = stalker npc_prefix = true path = states\s_story\story11_part_8 idle = 0,0,100 group_snd = true ;*************************************************************** ;** Реакции на Байки ;*************************************************************** [strange_story_agree] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\agree_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_action] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\action_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_belief] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\belief_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_continue] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\continue_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_cool] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\cool_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_final_happy] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\final_happy_ shuffle = rnd idle = 0,0,100 group_snd = true [strange_story_final_tragic] type = npc avail_communities = stalker npc_prefix = true path = reactions\s_story\final_tragic_ shuffle = rnd idle = 0,0,100 group_snd = true