[bar_dolg_leader_hello]
type = npc
path = scenario\bar\duty_voronin_hello_
shuffle = rnd
idle = 1,1,100
story_ids = bar_dolg_leader

[bar_barman_greeting]
type = npc
path = scenario\bar\barman\bar_barman_hello_
shuffle = rnd
idle = 1,1,100
story_ids = bar_visitors_barman_stalker_trader

[bar_barman_farewell]
type = npc
path = scenario\bar\barman\bar_barman_wait_
shuffle = rnd
idle = 1,1,100
story_ids = bar_visitors_barman_stalker_trader

[bar_dolg_hangar_bridge_hello]
type = npc
path = scenario\bar\dolg_guard\duty_hangar_1
shuffle = rnd
idle = 16,25,100
story_ids = bar_dolg_general_zoneguard_stalker

[bar_guard_stop]
type = npc
path = scenario\bar\bar_guard\bar_guard_stop_
shuffle = rnd
idle = 1,1,100
story_ids = bar_visitors_garik_stalker_guard

[bar_guard_prohodi]
type = npc
path = scenario\bar\bar_guard\bar_guard_prohodi_
shuffle = loop
idle = 1,1,100
story_ids = bar_visitors_zhorik_stalker_guard2

[bar_dolg_speech]
type = 3d
path = characters_voice\scenario\bar\megafon\mega_duty_propaganda_
shuffle = loop
idle = 5,15,100
levels = l05_bar

[bar_start_megafon]
type = 3d
path = characters_voice\scenario\bar\megafon\bar_start_megafon_
shuffle = loop
idle = 5,15,100
levels = l05_bar

[bar_dolg_warn]
type = 3d
path = characters_voice\scenario\bar\megafon\duty_gunfire_mega_1
shuffle = loop
idle = 1,1,100
levels = l05_bar

[dolg_megafon_1_hit]
type = 3d
path = characters_voice\scenario\bar\megafon\duty_gunfire_mega_1
shuffle = loop
idle = 1,1,100
levels = l05_bar

[dolg_megafon_2_hit]
type = 3d
path = characters_voice\scenario\bar\megafon\duty_gunfire_mega_2
shuffle = loop
idle = 1,1,100
levels = l05_bar

[dolg_megafon_kill]
type = 3d
path = characters_voice\scenario\bar\megafon\duty_gunfire_mega_3
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_dolg_alarm]
type = 3d
path = characters_voice\scenario\bar\megafon\megaphone_duty_alarm
shuffle = loop
idle = 5,20,100
levels = l05_bar

[arena_public]
type = 3d
path = ambient\arena\crowd_
shuffle = loop
idle = 3,6,100
levels = l05_bar

[arena_introduce_pseudodog]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_pseudodog
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_introduce_snork]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_snork
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_introduce_bloodsucker]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_bloodsucker
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_introduce_burer]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_burer
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_introduce_savage]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_zver
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_actor_afraid]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_coward
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_fight_begin]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_start
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_fight_victory]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_win_1
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_fight_victory_notime]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_win_2
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_fight_lose]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_out_of_time_win
shuffle = loop
idle = 1,1,100
levels = l05_bar

[arena_fight_death]
type = 3d
path = characters_voice\scenario\bar\arena_megafon\mega_arena_dead
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_public]
type = 3d
path = characters_voice\scenario\bar\arena_public\new_arena_public_
shuffle = loop
idle = 5,7,100
levels = l05_bar

[bar_arena_public_death]
type = 3d
path = ambient\arena\crowd_wave_
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_1]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_1_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_1_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_1_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_2]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_2_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_2_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_2_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_3]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_3_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_3_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_3_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_4]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_4_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_4_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_4_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_5]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_5_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_5_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_5_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_6]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_6_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_6_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_6_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_7]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_7_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_7_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_7_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_8]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_8_ready
shuffle = loop
idle = 1,1,100
levels = l05_bar

[bar_arena_fight_8_end]
type = 3d
path = characters_voice\scenario\bar\arena_sound\bar_fight_8_finish
shuffle = loop
idle = 1,1,100
levels = l05_bar