[jup_a6_stalker_medik_greeting]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_a6_stalker_medik_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_a6_stalker_medik

[jup_a6_stalker_medik_farewell]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_a6_stalker_medik_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_a6_stalker_medik

[jup_a6_stalker_barmen_greeting]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_a6_stalker_barmen_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_a6_stalker_barmen

[jup_a6_stalker_barmen_farewell]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_a6_stalker_barmen_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_a6_stalker_barmen

[jup_b6_stalker_1_first_measurement_begin]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\jupiter\jup_b6_stalker_1_first_measurement_begin
shuffle                                  = rnd
idle                                     = 0,0,100
play_always                              = true
avail_communities						 = ecolog 

[jup_b6_stalker_1_measurements_done]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\jupiter\jup_b6_stalker_1_measurements_done
shuffle                                  = rnd
idle                                     = 0,0,100
play_always                              = true
avail_communities						 = ecolog

[jup_b217_stalker_tech_greeting]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_b217_stalker_tech_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_b217_stalker_tech

[jup_b217_stalker_tech_farewell]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_b217_stalker_tech_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b217_stalker_tech

[jup_b6_scientist_biochemist_greeting]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_biochemist_greeting_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_biochemist

[jup_b6_scientist_biochemist_farewell]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_biochemist_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_biochemist

[jup_b6_scientist_nuclear_physicist_greeting]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_nuclear_physicist_greeting_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_nuclear_physicist

[jup_b6_scientist_nuclear_physicist_farewell]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_nuclear_physicist_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_nuclear_physicist

[jup_b6_scientist_medic_greeting]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_medic_greeting_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_tech

[jup_b6_scientist_medic_farewell]
type                                     = npc
path                                     = scenario\jupiter\jup_b6_scientist_medic_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b6_scientist_tech

[jup_a6_stalker_medik_phase_1]
type                                     = actor
npc_prefix                               = false
path                                     = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_1
shuffle                                  = rnd
idle                                     = 3,5,100
levels									 = jupiter

[jup_a6_stalker_medik_phase_2]
type                                     = actor
npc_prefix                               = false
path                                     = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_2
shuffle                                  = rnd
idle                                     = 3,5,100
levels									 = jupiter

[jup_a6_stalker_medik_after_surge]
type                                     = actor
npc_prefix                               = false
path                                     = characters_voice\scenario\jupiter\jup_a6_stalker_medik_after_surge
shuffle                                  = rnd
idle                                     = 3,5,100
levels									 = jupiter

[jup_a6_duty_leader_greeting]
type                                     = npc
path                                     = scenario\jupiter\jup_a6_duty_leader_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_a6_duty_leader

[jup_a6_duty_leader_farewell]
type                                     = npc
path                                     = scenario\jupiter\jup_a6_duty_leader_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_a6_duty_leader

[jup_a6_freedom_leader_greeting]
type                                     = npc
path                                     = scenario\jupiter\jup_a6_freedom_leader_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_a6_freedom_leader

[jup_a6_freedom_leader_farewell]
type                                     = npc
path                                     = scenario\jupiter\jup_a6_freedom_leader_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_a6_freedom_leader

[jup_b220_trapper_greeting]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_b220_trapper_greeting_
shuffle                                  = rnd
idle                                     = 0,0,100
story_ids = jup_b220_trapper

[jup_b220_trapper_farewell]
type                                     = npc
;npc_prefix = false
path                                     = scenario\jupiter\jup_b220_trapper_farewell_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = jup_b220_trapper

[jup_b10_stalker_drunk_no_meet]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b10_stalker_drunk_no_meet_
shuffle = rnd
idle = 10,15,100

;AMBIENT
[jup_b41_steam]
type                                     = 3d
path                                     = ambient\jupiter\jup_b41_steam
shuffle                                  = rnd
idle                                     = 0,0,100
levels 									 = jupiter, l08_yantar

[jup_b16_oasis_noise]
type                                     = 3d
npc_prefix                               = false
path                                     = ambient\jupiter\jup_b16_oasis_noise
shuffle                                  = rnd
idle                                     = 0,0,100
levels 									 = jupiter
