;***********ESCAPE**
;********************
[esc_mech_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_mech_meet_
shuffle = rnd
idle = 1,10,100
story_ids = esc_smart_terrain_5_7_loner_mechanic_stalker

[esc_mech_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_mech_meet_bye_
shuffle = rnd
idle = 1,10,100
story_ids = esc_smart_terrain_5_7_loner_mechanic_stalker

[esc_nimble_order_ready]
type                                     = actor
path                                     = characters_voice\scenario\escape\esc_nimble_order
shuffle                                  = rnd
idle                                     = 3,5,100
levels 									 = l05_bar

[esc_nimble_greeting_order_ready]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\escape\esc_nimble_greeting_order_ready_
shuffle                                  = rnd
idle                                     = 10,15,100
story_ids = esc_2_12_stalker_nimble

[esc_nimble_greeting_order_not_ready]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\escape\esc_nimble_greeting_order_not_ready_
shuffle                                  = rnd
idle                                     = 10,15,100
story_ids = esc_2_12_stalker_nimble

[esc_nimble_greeting]
type                                     = npc
npc_prefix                               = false
path                                     = scenario\escape\esc_nimble_greeting_
shuffle                                  = rnd
idle                                     = 1,1,100
story_ids = esc_2_12_stalker_nimble