[up_sect_firsta_svoboda_heavy_outfit]
cost 		= 1200
value		= +10

fire_wound_protection  				= 0.05
bones_koeff_protection_add  		= actor_armor_medium_add_1

[up_sect_firstc_svoboda_heavy_outfit]
cost 		= 2400
value		= +15

immunities_sect_add 				= sect_svoboda_heavy_outfit_immunities_add

[up_sect_firste_svoboda_heavy_outfit]
cost 		= 3600
value		= +30

fire_wound_protection  				= 0.1
bones_koeff_protection_add 			= actor_armor_medium_add_2

[up_sect_firstf_svoboda_heavy_outfit]
cost 		= 3600
value		= -30

hit_fraction_actor					= -0.15 ;0.55
strike_protection 					= 0.08 ;0.35
explosion_protection 				= 0.08 ;0.35
wound_protection					= 0.08 ;0.35

[up_sect_secona_svoboda_heavy_outfit]
cost 		= 1200
value		= +10

chemical_burn_protection 			= 0.0030 ;0.0375
radiation_protection 				= 0.0004 ;0.0035
shock_protection            		= 0.030 ;0.350

[up_sect_seconc_svoboda_heavy_outfit]
cost 		= 2400
value		= +20

radiation_protection 				= 0.0006 ;0.0035

[up_sect_second_svoboda_heavy_outfit]
cost 		= 2400
value		= +20

chemical_burn_protection 			= 0.0070 ;0.0375

[up_sect_secone_svoboda_heavy_outfit]
cost 		= 3600
value		= +30

burn_protection 					= 0.0125 ;0.080

[up_sect_seconf_svoboda_heavy_outfit]
cost 		= 3600
value		= +30

shock_protection            		= 0.070 ;0.350

[up_sect_thirda_svoboda_heavy_outfit]
cost 		= 1700
value		= +1

power_restore_speed					= 0.001

[up_sect_thirdc_svoboda_heavy_outfit]
cost 		= 2400
value		= +20

shock_protection            		= 0.050 ;0.350

[up_sect_thirdd_svoboda_heavy_outfit]
cost 		= 4000
value       = +1

artefact_count						= 1


[up_sect_thirde_svoboda_heavy_outfit]
cost 		= 7000
value       = +2

artefact_count						= 2

[up_firsta_svoboda_heavy_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_svoboda_heavy_outfit
section                 = up_sect_firsta_svoboda_heavy_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a3_name
description             = st_up_arm_a3_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_1

[up_firstc_svoboda_heavy_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_svoboda_heavy_outfit
section                 = up_sect_firstc_svoboda_heavy_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b4_name
description             = st_up_arm_b4_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_2

[up_firste_svoboda_heavy_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_svoboda_heavy_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c7_name
description             = st_up_arm_c7_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_3

[up_firstf_svoboda_heavy_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_svoboda_heavy_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b1_name
description             = st_up_arm_b1_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_4

[up_secona_svoboda_heavy_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_svoboda_heavy_outfit
section                 = up_sect_secona_svoboda_heavy_outfit
property                = prop_radio, prop_chem, prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a7_name
description             = st_up_kom_a7_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_5

[up_seconc_svoboda_heavy_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_svoboda_heavy_outfit
section                 = up_sect_seconc_svoboda_heavy_outfit
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b6_name
description             = st_up_kom_b6_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_6

[up_second_svoboda_heavy_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_svoboda_heavy_outfit
section                 = up_sect_second_svoboda_heavy_outfit
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b6_name
description             = st_up_uti_b6_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_8

[up_secone_svoboda_heavy_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_svoboda_heavy_outfit
property                = prop_thermo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c4_name
description             = st_up_kom_c4_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_7

[up_seconf_svoboda_heavy_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_svoboda_heavy_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c5_name
description             = st_up_kom_c5_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_9

[up_thirda_svoboda_heavy_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_svoboda_heavy_outfit
section                 = up_sect_thirda_svoboda_heavy_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b7_name
description             = st_up_uti_b7_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_10

[up_thirdc_svoboda_heavy_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_svoboda_heavy_outfit
section                 = up_sect_thirdc_svoboda_heavy_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b5_name
description             = st_up_uti_b5_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_11

[up_thirdd_svoboda_heavy_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_svoboda_heavy_outfit
section                 = up_sect_thirdd_svoboda_heavy_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_b1_name
description             = st_up_uti_b1_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_12

[up_thirde_svoboda_heavy_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_svoboda_heavy_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_svoboda_heavy_outfit_13

[up_gr_firstab_svoboda_heavy_outfit]
elements                = up_firsta_svoboda_heavy_outfit

[up_gr_firstcd_svoboda_heavy_outfit]
elements                = up_firstc_svoboda_heavy_outfit

[up_gr_firstef_svoboda_heavy_outfit]
elements                = up_firste_svoboda_heavy_outfit, up_firstf_svoboda_heavy_outfit

[up_gr_seconab_svoboda_heavy_outfit]
elements                = up_secona_svoboda_heavy_outfit

[up_gr_seconcd_svoboda_heavy_outfit]
elements                = up_seconc_svoboda_heavy_outfit, up_second_svoboda_heavy_outfit

[up_gr_seconef_svoboda_heavy_outfit]
elements                = up_secone_svoboda_heavy_outfit, up_seconf_svoboda_heavy_outfit

[up_gr_thirdab_svoboda_heavy_outfit]
elements                = up_thirda_svoboda_heavy_outfit

[up_gr_thirdcd_svoboda_heavy_outfit]
elements                = up_thirdc_svoboda_heavy_outfit, up_thirdd_svoboda_heavy_outfit

[up_gr_thirdef_svoboda_heavy_outfit]
elements                = up_thirde_svoboda_heavy_outfit