[up_sect_firsta_military_outfit]
cost 		= 2000
value		= -5

inv_weight  					= -5
power_loss						= -0.05

[up_sect_firstc_military_outfit]
cost 		= 4000
value		= +15

immunities_sect_add				= sect_military_outfit_immunities_add

[up_sect_firstd_military_outfit]
cost 		= 4000
value		= +20

fire_wound_protection  			= 0.05
bones_koeff_protection_add  	= actor_armor_heavy_add_2

[up_sect_firste_military_outfit]
cost 		= 6000
value		= -30

hit_fraction_actor				= -0.07 ;0.55
strike_protection 				= 0.06 ;0.35
explosion_protection 			= 0.06 ;0.35
wound_protection				= 0.06 ;0.35

[up_sect_firstf_military_outfit]
cost 		= 6000
inv_weight	= +0.25
value		= +30

fire_wound_protection  			= 0.1
bones_koeff_protection_add  	= actor_armor_heavy_add_3

[up_sect_secona_military_outfit]
cost 		= 2000
inv_weight	= +0.2
value		= -10

hit_fraction_actor				= -0.05 ;0.55
strike_protection 				= 0.04 ;0.35
explosion_protection 			= 0.04 ;0.35
wound_protection				= 0.04 ;0.35

[up_sect_seconc_military_outfit]
cost 		= 4000
value		= +20

shock_protection           	 	= 0.040 ;0.400

[up_sect_second_military_outfit]
cost 		= 4000
value		= +20

burn_protection 				= 0.0050 ;0.0750

[up_sect_secone_military_outfit]
cost 		= 6000
value		= +30

burn_protection 				= 0.0050 ;0.0750
chemical_burn_protection 		= 0.005 ;0.0325

[up_sect_seconf_military_outfit]
cost 		= 6000
value		= +30

radiation_protection 			= 0.0010 ;0.0030
shock_protection            	= 0.060  ;0.400

[up_sect_thirda_military_outfit]
cost 		= 3000
value		= +2

bleeding_restore_speed			= 0.002

[up_sect_thirdc_military_outfit]
cost 		= 4000
value		= +20

chemical_burn_protection 		= 0.0025 ;0.0325

[up_sect_thirdd_military_outfit]
cost 		= 4000
value		= +10

additional_inventory_weight		= 10		; +max_walk_weight
additional_inventory_weight2	= 10
power_loss						= -0.1

[up_sect_thirde_military_outfit]
cost 		= 8000
value       = +2

artefact_count				= 2

[up_sect_fourta_military_outfit]
cost 		= 3000
value		= +1

power_restore_speed				= 0.001

[up_sect_fourtc_military_outfit]
cost 		= 5000
value		= +4

bleeding_restore_speed			= 0.004

[up_sect_fourte_military_outfit]
cost 		= 8000
value		= +4

health_restore_speed			= 0.0006

[up_firsta_military_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_military_outfit
section                 = up_sect_firsta_military_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a5_name
description             = st_up_arm_a5_descr
icon                    = ui_inGame2_upgrade_military_outfit_1

[up_firstc_military_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_military_outfit
section                 = up_sect_firstc_military_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b5_name
description             = st_up_arm_b5_descr
icon                    = ui_inGame2_upgrade_military_outfit_2

[up_firstd_military_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_military_outfit
section                 = up_sect_firstd_military_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a1_name
description             = st_up_arm_a1_descr
icon                    = ui_inGame2_upgrade_military_outfit_4

[up_firste_military_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_military_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c8_name
description             = st_up_arm_c8_descr
icon                    = ui_inGame2_upgrade_military_outfit_3

[up_firstf_military_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_military_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c9_name
description             = st_up_arm_c9_descr
icon                    = ui_inGame2_upgrade_military_outfit_5

[up_secona_military_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_military_outfit
section                 = up_sect_secona_military_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a2_name
description             = st_up_kom_a2_descr
icon                    = ui_inGame2_upgrade_military_outfit_6

[up_seconc_military_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_military_outfit
section                 = up_sect_seconc_military_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b8_name
description             = st_up_kom_b8_descr
icon                    = ui_inGame2_upgrade_military_outfit_7

[up_second_military_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_military_outfit
section                 = up_sect_second_military_outfit
property                = prop_thermo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b9_name
description             = st_up_kom_b9_descr
icon                    = ui_inGame2_upgrade_military_outfit_9

[up_secone_military_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_military_outfit
property                = prop_thermo, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c7_name
description             = st_up_kom_c7_descr
icon                    = ui_inGame2_upgrade_military_outfit_8

[up_seconf_military_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_military_outfit
property                = prop_electro, prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c8_name
description             = st_up_kom_c8_descr
icon                    = ui_inGame2_upgrade_military_outfit_10

[up_thirda_military_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_military_outfit
section                 = up_sect_thirda_military_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a2_name
description             = st_up_uti_a2_descr
icon                    = ui_inGame2_upgrade_military_outfit_11

[up_thirdc_military_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_military_outfit
section                 = up_sect_thirdc_military_outfit
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b8_name
description             = st_up_uti_b8_descr
icon                    = ui_inGame2_upgrade_military_outfit_12

[up_thirdd_military_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_military_outfit
section                 = up_sect_thirdd_military_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b3_name
description             = st_up_uti_b3_descr
icon                    = ui_inGame2_upgrade_military_outfit_14


[up_thirde_military_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_military_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_military_outfit_13

[up_fourta_military_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_military_outfit
section                 = up_sect_fourta_military_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a1_name
description             = st_up_tch_a1_descr
icon                    = ui_inGame2_upgrade_military_outfit_15

[up_fourtc_military_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_military_outfit
section                 = up_sect_fourtc_military_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b1_name
description             = st_up_tch_b1_descr
icon                    = ui_inGame2_upgrade_military_outfit_16

[up_fourte_military_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_military_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c1_name
description             = st_up_tch_c1_descr
icon                    = ui_inGame2_upgrade_military_outfit_17

[up_gr_firstab_military_outfit]
elements                = up_firsta_military_outfit

[up_gr_firstcd_military_outfit]
elements                = up_firstc_military_outfit, up_firstd_military_outfit

[up_gr_firstef_military_outfit]
elements                = up_firste_military_outfit, up_firstf_military_outfit

[up_gr_seconab_military_outfit]
elements                = up_secona_military_outfit

[up_gr_seconcd_military_outfit]
elements                = up_seconc_military_outfit, up_second_military_outfit

[up_gr_seconef_military_outfit]
elements                = up_secone_military_outfit, up_seconf_military_outfit

[up_gr_thirdab_military_outfit]
elements                = up_thirda_military_outfit

[up_gr_thirdcd_military_outfit]
elements                = up_thirdc_military_outfit, up_thirdd_military_outfit

[up_gr_thirdef_military_outfit]
elements                = up_thirde_military_outfit

[up_gr_fourtab_military_outfit]
elements                = up_fourta_military_outfit

[up_gr_fourtcd_military_outfit]
elements                = up_fourtc_military_outfit

[up_gr_fourtef_military_outfit]
elements                = up_fourte_military_outfit
