[up_sect_firsta_dolg_heavy_outfit]
cost 		= 2000
value		= -6

inv_weight  						= -6
power_loss							= -0.1

[up_sect_firstc_dolg_heavy_outfit]
cost 		= 4000
value		= +15

immunities_sect_add					= sect_dolg_heavy_outfit_immunities_add

[up_sect_firstd_dolg_heavy_outfit]
cost 		= 4000
value		= +20

fire_wound_protection  				= 0.05
bones_koeff_protection_add  		= actor_armor_heavy_add_2

[up_sect_firste_dolg_heavy_outfit]
cost 		= 6000
value		= -30

hit_fraction_actor					= -0.07 ;0.55
strike_protection 					= 0.06 ;0.40
explosion_protection 				= 0.06 ;0.40
wound_protection					= 0.06 ;0.40

[up_sect_firstf_dolg_heavy_outfit]
cost 		= 6000
value		= +30

fire_wound_protection  				= 0.1
bones_koeff_protection_add      	= actor_armor_heavy_add_3

[up_sect_secona_dolg_heavy_outfit]
cost 		= 2000
value		= -10

hit_fraction_actor					= -0.05 ;0.55
strike_protection 					= 0.04 ;0.40
explosion_protection 				= 0.04 ;0.40
wound_protection					= 0.04 ;0.40

[up_sect_seconc_dolg_heavy_outfit]
cost 		= 4000
value		= +20

radiation_protection 				= 0.001 ;0.042

[up_sect_second_dolg_heavy_outfit]
cost 		= 4000	
value		= +2

power_restore_speed					= 0.002
power_loss							= -0.1

[up_sect_secone_dolg_heavy_outfit]
cost 		= 8000
value		= +30
inv_weight	= +0.25

chemical_burn_protection 			= 0.0050 ;0.042
fire_wound_protection  				= 0.05
bones_koeff_protection_add  		= actor_armor_heavy_add_3

[up_sect_thirda_dolg_heavy_outfit]
cost 		= 3000
value		= +4

bleeding_restore_speed				= 0.004

[up_sect_thirdc_dolg_heavy_outfit]
cost 		= 4000
value		= +20

chemical_burn_protection 			= +0.0050 ;0.042

[up_sect_thirdd_dolg_heavy_outfit]
cost 		= 4000
value		= +10

additional_inventory_weight			= 10		; +max_walk_weight
additional_inventory_weight2		= 10
power_loss							= -0.15

[up_sect_thirde_dolg_heavy_outfit]
cost 		= 8000
value		= +3

bleeding_restore_speed				= 0.003
health_restore_speed				= 0.00045

[up_sect_fourta_dolg_heavy_outfit]
cost 		= 3000
value		= +2

power_restore_speed					= 0.002

[up_sect_fourtc_dolg_heavy_outfit]
cost 		= 5000
value		= +4

bleeding_restore_speed				= 0.004

[up_sect_fourte_dolg_heavy_outfit]
cost 		= 8000
value		= +6

health_restore_speed				= 0.0009

[up_firsta_dolg_heavy_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_dolg_heavy_outfit
section                 = up_sect_firsta_dolg_heavy_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a5_name
description             = st_up_arm_a5_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_1

[up_firstc_dolg_heavy_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_dolg_heavy_outfit
section                 = up_sect_firstc_dolg_heavy_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b5_name
description             = st_up_arm_b5_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_2

[up_firstd_dolg_heavy_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_dolg_heavy_outfit
section                 = up_sect_firstd_dolg_heavy_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a1_name
description             = st_up_arm_a1_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_4

[up_firste_dolg_heavy_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_dolg_heavy_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c8_name
description             = st_up_arm_c8_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_3

[up_firstf_dolg_heavy_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_dolg_heavy_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c9_name
description             = st_up_arm_c9_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_5

[up_secona_dolg_heavy_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_dolg_heavy_outfit
section                 = up_sect_secona_dolg_heavy_outfit
property                = prop_damage, prop_wound, prop_strike, prop_explo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a2_name
description             = st_up_kom_a2_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_6

[up_seconc_dolg_heavy_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_dolg_heavy_outfit
section                 = up_sect_seconc_dolg_heavy_outfit
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b12_name
description             = st_up_kom_b12_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_7

[up_second_dolg_heavy_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_dolg_heavy_outfit
section                 = up_sect_second_dolg_heavy_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b10_name
description             = st_up_kom_b10_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_9

[up_secone_dolg_heavy_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_dolg_heavy_outfit
property                = prop_armor, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c6_name
description             = st_up_kom_c6_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_8

[up_thirda_dolg_heavy_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_dolg_heavy_outfit
section                 = up_sect_thirda_dolg_heavy_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a2_name
description             = st_up_uti_a2_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_10

[up_thirdc_dolg_heavy_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_dolg_heavy_outfit
section                 = up_sect_thirdc_dolg_heavy_outfit
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b8_name
description             = st_up_uti_b8_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_11

[up_thirdd_dolg_heavy_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_dolg_heavy_outfit
section                 = up_sect_thirdd_dolg_heavy_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b3_name
description             = st_up_uti_b3_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_13


[up_thirde_dolg_heavy_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_dolg_heavy_outfit
property                = prop_restore_bleeding, prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c3_name
description             = st_up_uti_c3_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_12

[up_fourta_dolg_heavy_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_dolg_heavy_outfit
section                 = up_sect_fourta_dolg_heavy_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a1_name
description             = st_up_tch_a1_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_14

[up_fourtc_dolg_heavy_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_dolg_heavy_outfit
section                 = up_sect_fourtc_dolg_heavy_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b1_name
description             = st_up_tch_b1_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_15

[up_fourte_dolg_heavy_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_fourte_dolg_heavy_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c1_name
description             = st_up_tch_c1_descr
icon                    = ui_inGame2_upgrade_dolg_heavy_outfit_16

[up_gr_firstab_dolg_heavy_outfit]
elements                = up_firsta_dolg_heavy_outfit

[up_gr_firstcd_dolg_heavy_outfit]
elements                = up_firstc_dolg_heavy_outfit, up_firstd_dolg_heavy_outfit

[up_gr_firstef_dolg_heavy_outfit]
elements                = up_firste_dolg_heavy_outfit, up_firstf_dolg_heavy_outfit

[up_gr_seconab_dolg_heavy_outfit]
elements                = up_secona_dolg_heavy_outfit

[up_gr_seconcd_dolg_heavy_outfit]
elements                = up_seconc_dolg_heavy_outfit, up_second_dolg_heavy_outfit

[up_gr_seconef_dolg_heavy_outfit]
elements                = up_secone_dolg_heavy_outfit

[up_gr_thirdab_dolg_heavy_outfit]
elements                = up_thirda_dolg_heavy_outfit

[up_gr_thirdcd_dolg_heavy_outfit]
elements                = up_thirdc_dolg_heavy_outfit, up_thirdd_dolg_heavy_outfit

[up_gr_thirdef_dolg_heavy_outfit]
elements                = up_thirde_dolg_heavy_outfit

[up_gr_fourtab_dolg_heavy_outfit]
elements                = up_fourta_dolg_heavy_outfit

[up_gr_fourtcd_dolg_heavy_outfit]
elements                = up_fourtc_dolg_heavy_outfit

[up_gr_fourtef_dolg_heavy_outfit]
elements                = up_fourte_dolg_heavy_outfit
